ChimericDream
First Post
Here are the final versions of the Thaellegoth. Fluff text to come in the next few days.
I'm still working on a lot of stuff for this race, but I've got the basic stats worked out.
I'm still working on a background for the race, but the basic thought is that they are shunned by nearly every civilization. Orcs and Elves both despise them, and they have only managed to eke out meager existences with other, more monstrous, races. Thaellegoth harbor a deep inner rage that all but prevents them from fitting into any kind of organized life.
As always, opinions and advice are welcome.
Racial Traits (Orc / Elf)
- +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Low-Light Vision: A thaellegoth can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- +3 racial bonus on listen, search, spot, and survival checks.
- -2 racial penalty on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both an elf and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Automatic Languages: Common, Orc. Bonus Languages: Elven, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
Racial Traits (Orc / Drow)
- +2 Strength, +2 Dexterity, -2 Wisdom.
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Darkvision out to 120 feet.
- Light Sensitivity: Thaellegoth are dazzled in bright sunlight or within the radius of a daylight spell.
- +3 racial bonus on listen, search, spot, and survival checks.
- -2 racial penalty on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both a drow and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Spell-Like Ability: Thaellegoth characters may pick one of the following at character creation: 1/day - faerie fire, darkness, or spider climb.
- Automatic Languages: Common, Orc. Bonus Languages: Drow, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
- Level Adjustment: +1.
*+2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma
*Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
*Thaellegoth base land speed is 30 feet.
*Low-Light Vision: A thaellegoth can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
*+1 racial bonus on listen, search, and spot checks.
*-2 racial bonus on diplomacy and gather information checks.
*Mixed Blood: For all effects related to race, a thaellegoth is considered an elf or an orc, whichever is more appropriate for the situation.
*Automatic Languages: Common. Bonus Languages: Giant, Gnoll, Goblin, Orc, Undercommon.
*Favored Class: Barbarian.
As always, opinions and advice are welcome.
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