That Greyhawk Feeling

That chakram thing was the yo-yo of DOOM, and Cadderly got it from the halflings of yore.

To put it another way, that one book was by R.A. Salvatore, and the other book was by Gary Gygax (I think).

But Greyhawk does not suffer from an overabundance of uber characters; one of the problems with the Realms that I have seen a lot of people mention over the years.

Yeah, there's the Circle of Eight, but what have they done recently? They're not even mentioned in the few pieces of Greyhawk stuff that I have.

TWK
 

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All I really think of when I hear Greyhawk is a world where everything has an unpronouncable name that is either the word "Gygax" or the name of one of his friends rearranged.
 

Waldorf said:
Bum... bum bum... bum bum.... bum bum bum bum... bum bum... bum bum... bum bum bum bum...
Baby, baby, I'd get out all my dice for you.
If you would only run the game you used to-oo, yeah.
We had a game...a game...a game you don't find everyday.
So don't...don't...don't...don't let Greyhawk slip(slip) away.

Greyhawk (Greyhawk), Greyhawk (Greyhawk),
I beg of you please (please!), please (please!)
I need Greyhawk (I need Greyhawk), I need Greyhawk (I need Greyhawk),
So bring on it back (So bring on it back!),
Bring it on back (so bring on it back!).
 


innis said:
I'm relatively new to running a campaign in the Greyhawk setting. Although i spend hours sometimes googling obscure oerthling names, trying to get a feel for what Suel architecture looks like, or scouring messgae boards for the statistics of the owner of the most frequented tavern in gryrax, it seems it is all to no avail.

I suppose that depends on what exactly you're looking for while running such searches innis ;) If you're wanting general info, why such specific queries? :D :D

For those of you who run Greyhawk campaigns, how would you describe the tone of the setting? How do you feed this tone to your players? Are there stereotypical plot devices you use?

I think the easiest way to grok the tone would be to read some of Gygax's Greyhawk fiction, or, failing that (sometimes his novels are hard to find), read some Fritz Leiber, Robert E. Howard, Jack Vance, Michael Moorcock, H. P. Lovecraft, Roger Zelanzy, Clark Ashton Smith, and Poul Anderson. Those are the roots from which D&D has grown (as MerricB has been discussing in another thread at http://www.enworld.org/showthread.php?t=145031). (If you have the Dragon Archive CDs, or at least access to Dragon 100, you can also read Gygax's short story "At Midnight Blackcat Comes" which would also help set the stage, and is probably easier to find than his novels).

What have you found works?

Everything, really: it just depends on the kind of game you plan to run, and what makes you and your players happiest.

Any advice on running my own campaign so i can make it successful, and have my characters feel that they have played a unique campaign in a unique world? if i run a campaign later on in, say, Toril, is it gonna seem like a blur of alien place names with no real seperation of identity?

I don't follow your questions above, please elaborate further.
 

Greyhawk to me is medieval Earth dialed a few clicks to the left. Lovecraft, Moorcock, and Howard seem to me as the 3 biggest influences, as for my flavor of Greyhawk, at least :)


Comparing the Realms to Greyhawk, I would say there is a change in tone, but not much else. Both are pretty standard D&D. In the Realms youve got certain bad guys that work in certain ways, say the Zhents, who are pretty standard "take over the world" bad guys, who mostly work as generic villains. Plus a whole slew of other nasty groups. The Red Wizards are a good example of an empire of evil wizards, and thier model could be used in just about any setting.


In Grewhawk, bad guys tend to be more demonic than human tyrants. Iuz is a good example. Also the racist Scarlet Brotherhood. And the devil worshipping Horned Society. Demon and Devil lords command big followings, as opposed to the Realms evil gods and nasty humans. Plus, in Greyhawk, its very likely that good people will be at odds (and at war) as a matter of politics, different kigndoms having different priorities and agendas.

And while in the Realms you have the Harpers working for good and balance, in Greyhawk the only thing I can think of similiar is maybe the druidic society, which works for neutrality only.


Take this with a grain of salt, as Ive only been following Greyhawk since about 95, and the Realms since about 2001.


All in all I like Greyhawk a smidge better.
 
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Moderator's Note: Please don't threadcrap here, thanks. If you don't have anything that helps describe Greyhawk to you (in as positive a manner as possible), then hit the back button rather than the post button.
 

Sage words from the Sniper o' the Shrouds. :D

Canonfire has an excellent base of knowledge and posters to work with; also, Gary Gygax himself posts to these forums, as do more than a few of his fans (I'm one :)) You can find a thread to which he posts frequently, and if you have a few direct (not hugely involved) questions to ask him, he can possibly offer some thoughts on the original intent behind some of his concepts (the Suel, for instance, or Zagyg, etc.)

The thread is http://www.enworld.org/showthread.php?t=125997 - but keep in mind that (A) some of the fans may have some suggestions, and (B) Gary doesn't post all the time in there, due to work and health reasons, but he gets in an hour or two a day to chat, and he tries to answer as many questions as he can when he comes in.
 

Since I just happened to post a reply with some of this information the a different thread, I'll repost it here:

Since I run a pretty much standard Greyhawk game, I understand that there are European style knights that come from the Shieldlands, the Northern Kingdom, Furyondy, etc. There are Arabic style people's who come from the west, from Ket, Zeif, Tusmit, etc. There are powerful mage guilds in cities always discovering new magical abilities and styles. There are people who are nomadic and shamanistic leaving room for other styles.

I so far have only disalllowed things purely oriental in nature as there isn't a major oriental culture in the Flanaess. There MIGHT be one elsewhere in the world, but most of the area outside of the Flanaess is not really explored or canon. Which means I can use all of those PrC if I want as one time enemies or as storyline devices.

As for almost all the creatures in the MM, MM2, FF, and pretty much every other book, they've been proven to exist somewhere and there are areas that have been unexplored where the rest could come from.

So, overall, I find that it is a good world because all of the material put out can fit into it without straining belief. This is actually why I chose Greyhawk as a world. It allows me as a DM to come up with almost anything without restricting myself to what may or may not exist in the world. If I feel like a high seas adventure, I can run one, if I plan on sending them to a desert and using Arabic enemies for a week, I can. A lot of my fun comes from seeing the PCs deal with situations that put them out of their element. They don't know what the enemies can do to them, because the enemies could be ANYTHING.

As a secondary benefit, it gives me excuses to allow almost anything as a PC as well. Although I restrict races to those in the PHB and subraces of those races. Also, each final character has to be run past me because although individual classes or feats are not overly powerful, certain combinations are. I've rejected only a couple of ideas though.

...

As a bit more directed answer, I see Greyhawk as sort of like Earth, there is a mix of countries, cultures, personalities. They can be at war, they can have alliances. There is the unknown. Some people have never ventured deep into certain valleys and forests or beyond the main continent.

Then there is evil. There is a powerful demon, Iuz who actually controls an entire country. He is too powerful for anyone to completely oppose him though, although they try. Other evils seduce people all over the place though, trying to establish a foothold in the world.

There are ancient empires, powerful magics forgotten, waiting to be recovered by adventures.

I like that Greyhawk can be whatever you want.
 

You never close your eyes
Anymore when I kiss your lips
And there's no tenderness
Like before in your fingertips

You're trying hard not to show it, baby
But baby, believe me I know it

You've lost that Greyhawk feeling
Whoa, that Greyhawk feeling
You've lost that Greyhawk feeling
Now it's gone, gone, gone
Whoa-o
 

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