D&D 4E The 4E combat poll: grind and more!

I would prefer if a typical (RAW) 4e combat encounters…(pick all that aply)

  • Was less dependent on minis

    Votes: 26 17.2%
  • Took less real time to play out

    Votes: 85 56.3%
  • Took fewer rounds

    Votes: 16 10.6%
  • Was more dangerous for the PCs

    Votes: 56 37.1%
  • Involved tracking fewer conditions, marks, etc

    Votes: 70 46.4%
  • Has longer lasting effects (slower recovery)

    Votes: 28 18.5%
  • Was generally simpler

    Votes: 26 17.2%
  • Was generally more realistic/simulationist

    Votes: 17 11.3%
  • Does not change at all, its perfect!

    Votes: 31 20.5%
  • Came with rot grubs

    Votes: 18 11.9%
  • I deny the premise of this poll and the sick internet based society that produced it

    Votes: 28 18.5%

  • Poll closed .
Involved tracking fewer conditions:

These points are contradictory to one another but are two areas I feel could be improved. Having DM'd from levels 1-30, the conditions get ridiculous pretty early on. We used a computer to track them, but in terms of text, a creature by mid-paragon would frequently have more than one line of text describing the various short term conditions afflicting it. <slowed end of X><ongoing 5 save ends><-2 to attacks end of X><cannot see player y> etc.

Using a computer really helps this play out somewhat smoothly, but it showed me that running combat without one would be complicated or require a good amount of player memory/players reminding/organization beyond what one probably expects.


Takes less real time to play out:

This point is very true for any players that aren't extremely organized by nature. This is also created in large part by the above conditionals constantly changing on a round by round basis. Simplify the mass amounts of conditions in some way, and you've gone a long way to speeding up combat. The combat length doesn't really show until paragon tier and beyond. With the above being said, I really don't know how to fix it. Simplifying conditions/mechanics or cutting them could go a long way towards hurting the tactics element of 4E that makes the game so fun to begin with.

Was more dangerous for the PC's:

I find that running monsters and xp as written in rules makes for a very easy game on the PC's upon reaching paragon and above. This could easily be a result of specific party composition, however, the game has certainly come off as very forgiving and non-threatening from my experience.

The mentality of the party facing off against a red dragon in 4E isn't "Oh man, we're screwed" like it generally was in 3.x. It is instead. "sweet, time to lock down and slaughter this creature". The challenging encounters in 4E have always proven to be the ones that don't appear challenging in game terms with very few exceptions <Tiamat, anything with a possible Petrification scale>.
Don't get me wrong, the last thing I'd want to see return is something like 'save or die'. However, the sense of danger on the PC's is seldom felt unless the DM pushes the rules. Be it by increasing damage to a point where it causes the PC to change tactics rather than stand toe-to-toe. Or to focus fire which is not fun for PC's. Or to set terrain extremely in the advantage of the enemies. Or to throw more than the recommended amount of creatures at the party, particularly in the case of a solo battle to make it challenging. I should note, that the recent rules change of stacking aura damage, likely fixes this problem quite a bit. It made little difference in my campaign as we were level 29 and had soo many hp. However, lower level design is probably far more challenging on PC's now.
 

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That's a DM who doesn't know how to make encounters.
Three seperate DMs in there. All learning, some learning faster than others. (And I missed out "Group too big", and "Taking encounter budget without encounter guidelines" and dropping the entire allocation into one standard skirmisher.)
 

Using minis on a table doesn't necessitate buying Official minis.

When I run a game, I use pennies, aquarium stones, little plastic bunnies, chess pieces, anything I can get my hands on. Or make my own counters via printing off FranktehDM's counters and pasting them to cardboard.

I have never bought a mini and it doesn't effect my gaming any.

I know. I just prefer to separate my 'tactical board gaming' needs (acquired through Battletech) from my 'role playing action' needs (which spun off from my love of books). Maybe I should give it another try now that I've gotten used to 4e, but usually I go completely without board and minis and enjoy it just fine.
 

Results are basically what I expected, except maybe the low result for "took fewer rounds" but maybe thats more a means then an end.

Keeping in mind that overall I prefer 4E combat, and that I do enjoy them, I would still like:


1) Somewhat fewer hit points and
2) Somewhat fewer powers (for mid heroic+ pcs and all opponents)
3) That means fewer conditions
4) And fewer rounds
5) That keep things a little simpler
6) And allows for somewhat shorter combats

But I am looking for more like a 20% reduction, not like a 50% one. And its certainly not urgent.
 

I'm really happy with 4E combat as are my players.

Good preparation is the key and it is a lot easier when you know your players and their characters (and preferences).

The last combat we had involved four 2nd-level PCs against a 3rd-level solo brute, a 2nd-level elite soldier (leader) and several minion brutes. Brutes make for great encounters, and incorporating useful terrain. This combat included fire pits which both the PCs and the monsters used to good effect.

The only time I have found combat frustrating was in an LFR adventure (one of the two times I have played rather than DMedin 25+ years). A solo creature surrounded by difficult terrain is a bad combination, and bad in the sense of being boring and "grindy".
 


Those silly DMs.

Speaking of which, did I do this poll then forget about it?

The wotcies have recently addressed one of these things in the MMIII: making combat a little more dangerous. Though only a minority support that here.

Though I guess to the extent that it allows DMs to use closer to level monsters, it may also make things a little faster.
 

Well, to be fair to voters, it was the third highest voted complaint.

As well, WotC has increased damage particularly for Paragon and Epic. Likely many of the voters have only played heroic.
 

I'm personally very happy now with combat. Combats go faster and are more exciting. I attribute this solely to the fact I don't need to use significantly higher level monsters than the party to fairly challenge them anymore.

This is something I vastly approve of.
 

Results are basically what I expected, except maybe the low result for "took fewer rounds"

How many rounds you thinking? I mean, I certainly wouldn't want to downgrade from 2-5 (now) rounds to 1-3 rounds (then).

1) Somewhat fewer hit points

Or, somewhat higher damage... two sides of a coin.

2) Somewhat fewer powers (for mid heroic+ pcs and all opponents)

Fewer than how many? How many is reasonable for a monster to have, for instance?

A 5th PC has 2 at-wills, 2 encounters, 2 dailies, 1 utility, probably 1 item power. I'm guessing that mid heroic+ actually means that amount is okay, but more than that is too much?
 

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