The Good:
- Removing most of the non-biological aspects of race and making them feats.
- Unified Save Progression
- multiclassing: I actually like that multiclassing is more like dabbling. I dislike how in 3e you can just multiclass and grab a whole bunch of abilities without long periods of downtime and a trainer.
- no more XP costs for various things
The Bad:
- Action Points, Healing Surge (and see ugly +1/2 character level bonus): I like having action points and a way to recover hit points without magic so their inclusion is good. However, I don't like the mechanics which I consider ugly and prefer the approach of Mutants and Masterminds Hero Points which allows extra actions, healing surges, rerolls with a bonus and more.
- Rituals: I prefer UA Incantations.
- Magic: The magic system. I'm not a fan of Vancian, but I do not consider the new rules any better. Per encounter just introduces its own share of "wtf?"
The Ugly
- +1/2 character level bonus (except in the case of the unified saving throw).
- no Star Wars condition track
- negative hit points expanded (I wish they had done away with it)
- hit point recovery
- per encounter abilities
- many of the cleric, paladin and warlock abilties
- the skill system
- Milestones
- How Daily Items work
- Paragon Paths and Epic Destinies (note: I generally wasn't a fan of most 3e PrCs which I felt should have been their own class variants or handled as a new base class, but at least my character could enter them much sooner).
- I still have no interest in playing DND above 10th level or so
- anything else that I forgot to mention.
- Removing most of the non-biological aspects of race and making them feats.
- Unified Save Progression
- multiclassing: I actually like that multiclassing is more like dabbling. I dislike how in 3e you can just multiclass and grab a whole bunch of abilities without long periods of downtime and a trainer.
- no more XP costs for various things
The Bad:
- Action Points, Healing Surge (and see ugly +1/2 character level bonus): I like having action points and a way to recover hit points without magic so their inclusion is good. However, I don't like the mechanics which I consider ugly and prefer the approach of Mutants and Masterminds Hero Points which allows extra actions, healing surges, rerolls with a bonus and more.
- Rituals: I prefer UA Incantations.
- Magic: The magic system. I'm not a fan of Vancian, but I do not consider the new rules any better. Per encounter just introduces its own share of "wtf?"
The Ugly
- +1/2 character level bonus (except in the case of the unified saving throw).
- no Star Wars condition track
- negative hit points expanded (I wish they had done away with it)
- hit point recovery
- per encounter abilities
- many of the cleric, paladin and warlock abilties
- the skill system
- Milestones
- How Daily Items work
- Paragon Paths and Epic Destinies (note: I generally wasn't a fan of most 3e PrCs which I felt should have been their own class variants or handled as a new base class, but at least my character could enter them much sooner).
- I still have no interest in playing DND above 10th level or so
- anything else that I forgot to mention.
Last edited: