The 4E Players Handbook: good...bad...ugly..

How much do you like, or not like, the 4E PHB

  • The 4E PHB is great! Best yet.

    Votes: 42 23.5%
  • The 4E PHB is good. As good or better then the rest.

    Votes: 64 35.8%
  • The 4E PHB is OK. Not as good as some others.

    Votes: 23 12.8%
  • The 4E PHB is eh. I liked others better.

    Votes: 24 13.4%
  • The 4E PHB is bad. Maybe one of the worst.

    Votes: 9 5.0%
  • The 4E PHB is so bad, its I can’t believe how bad it is bad.

    Votes: 8 4.5%
  • I am not familiar with the 4E PHB, by circumstances.

    Votes: 3 1.7%
  • I am not familiar with the 4E PHB, as I know I do not want to play 4E.

    Votes: 6 3.4%

The Good:
- Removing most of the non-biological aspects of race and making them feats.
- Unified Save Progression
- multiclassing: I actually like that multiclassing is more like dabbling. I dislike how in 3e you can just multiclass and grab a whole bunch of abilities without long periods of downtime and a trainer.
- no more XP costs for various things


The Bad:
- Action Points, Healing Surge (and see ugly +1/2 character level bonus): I like having action points and a way to recover hit points without magic so their inclusion is good. However, I don't like the mechanics which I consider ugly and prefer the approach of Mutants and Masterminds Hero Points which allows extra actions, healing surges, rerolls with a bonus and more.

- Rituals: I prefer UA Incantations.
- Magic: The magic system. I'm not a fan of Vancian, but I do not consider the new rules any better. Per encounter just introduces its own share of "wtf?"

The Ugly
- +1/2 character level bonus (except in the case of the unified saving throw).
- no Star Wars condition track
- negative hit points expanded (I wish they had done away with it)
- hit point recovery
- per encounter abilities
- many of the cleric, paladin and warlock abilties
- the skill system
- Milestones
- How Daily Items work
- Paragon Paths and Epic Destinies (note: I generally wasn't a fan of most 3e PrCs which I felt should have been their own class variants or handled as a new base class, but at least my character could enter them much sooner).
- I still have no interest in playing DND above 10th level or so
- anything else that I forgot to mention.
 
Last edited:

log in or register to remove this ad

Am I the only one who kinda hates a lot of the art in the PHB? A lot of it looks very "generated" - like they made the scene in Poser and then sort of drew over it. I think the image that gets to me the most is the one in the paragon feats section of the elf chick running away from a red dragon. The red dragon looks like a miniature someone zoomed in on, the elf looks like she came straight from a bad 3D render, and neither of them look like they're interacting with the other AT ALL. It's pretty embarassingly bad, but it's not a dealbreaker.

Of course, if you want TRULY atrocious art, all you have to look at is the Shadowrun 4e books. Dear god.
 

S&B, this is not bad. This is D&D.

Not to speak ill of the dead and all, but while Gygax had an interesting and erudite style, I don't think he could write decent rules. See his post-TSR games for more examples.

My comments on the 4e PHB:

Good: an excellent attempt to produce a coherent system out of the mess that D&D bequeathed to them. I give very strong credit to the authors for being willing to actually change rules. Vastly more readable than the dull textbook of 3rd edition.

Bad: still has a bit too much adherence to tradition for my tastes. For a minor example: Sleep is still a first level spell for no good reason but "That's the way it always been." Halflings still there for token tolkienism, still too many elves.

Ugly: I think they tried to shoehorn too much into one book, and it shows. I think they may have been better off with just 4 or 5 classes, Fighter, Cleric, Wizard, Rogue and perhaps Ranger. The extra space would be given over to more build options and powers for the remaining classes, more magic items, more feats, more rituals.
 

Remove ads

Top