Szatany
First Post
For 5e, I think I would like a system that takes a little from vancian magic and a little from 3e psionics. (4e power system of at-wills/enc/dailies IMO works best with divine magic, as divine casters are allowed to cast this spell that often, and have no say in it).
I would prefer a system that separates spells into fast-cast combat magic and slow-cast utilities/rituals.
--Combat spells are cast with mana, they don't have to be memorized or anything. Casters have always small amounts of mana that recharges quickly.
--Noncombat magic is dealt with vancian system. Because it only deals with noncombat spells, wizards don't risk running out of spells in battle (but they very well might run out of "rituals".
So for example, a first-level wizard might look like this:
COMBAT SPELLS
Mana 1+Int (say, 5)
spells known: magic missile, ray of enfeeblement, expeditious retreat
UTILITY SPELLS
one 1-st level slot
spells known: detect magic (memorized), endure elements, floating disk
I would prefer a system that separates spells into fast-cast combat magic and slow-cast utilities/rituals.
--Combat spells are cast with mana, they don't have to be memorized or anything. Casters have always small amounts of mana that recharges quickly.
--Noncombat magic is dealt with vancian system. Because it only deals with noncombat spells, wizards don't risk running out of spells in battle (but they very well might run out of "rituals".
So for example, a first-level wizard might look like this:
COMBAT SPELLS
Mana 1+Int (say, 5)
spells known: magic missile, ray of enfeeblement, expeditious retreat
UTILITY SPELLS
one 1-st level slot
spells known: detect magic (memorized), endure elements, floating disk