Wrathamon said:shoot me now!
Umm, I was hoping for "Rabbit season!", but maybe not everyone has seen that particular Looney Tunes... 'Way to kill a hijack.
Wrathamon said:shoot me now!
Nail said:Does anyone ever read through all a threads messages anymore?.....
IceFractal said:The same thing happens in DBZ, although to a lesser degree. The character's clothes can get ripped, but never destroyed, not even when hit with something that demolishes mountains.
Asmo said:Wow, isn´t that a little bit harsh? The dm makes a bad call once and you want to replace him?
Asmo
Ridley's Cohort said:Exactly.
Just to pick a nit, precisely speaking, it is not a game balance issue. It is a genre issue. Balance can only be judged in the context of an understandable genre.
Once you hit 5th or 6th level, it just becomes too difficult to maintain a fun swashbuckling game if you have a "realistic" rate of item attrition. The game starts resembling Looney Tunes more than Conan. "Ha ha!!! I shot you with a Fireball and now you are all bwack and crispy looking! Take that you wascally Necwomancer!"
Saeviomagy said:I think the big thing in your favour is that the fireball you tossed does MORE damage than the acid. So your reply to his "yeah, acid strong enough to kill you won't effect that delicate paper hanging off your belt, or your soft cloak." is countered by "but the fireball does MORE damage than that, and specifically says it ignites flammable objects."
IceFractal said:I call it the "Superman Factor", based on this logic:
1) Superman is nigh invincible (kryptonite aside).
2) His clothing, though, is just normal clothing.
3) Therefore, any force strong enough to even lightly bruise superman should utterly destroy his clothes. In fact, even moving at the speed he sometimes does should literally set his pants on fire.
However, it doesn't. The same thing happens in DBZ, although to a lesser degree. The character's clothes can get ripped, but never destroyed, not even when hit with something that demolishes mountains.
That's pretty much what happens in D&D. They figured that, frankly, nobody wanted the orc fighter's clothes to get burned off when a fireball hit, so it simply wasn't going to happen. There's a more important reason too, which is that in the RAW a character's effectiveness is highly dependant on items. At high levels, losing your gear is worth than getting killed, and effectively lowers the character's power by several levels (although more-so for some classes than others).
Plane Sailing said:Although it worked just fine as a genre for 1e and 2e; I think it was one of the retrograde steps in 3e as it works *against* verisimilitude IMO. They ought to have kept in destruction of items by spells. Why?
1) They still include rust monsters, grey oozes and various other ways for a DM to arbitrarily destroy magic items quickly
2) Making magic items available is still basically in the DMs hands. So everyone saves badly and loses a lot of good gear? The DM just makes sure that over the next few encounters they can find treasure which would bring them up to "appropriate" amounts for their level