Grayhawk
First Post
I'm building a new campaign around The Adventure Path modules by WotC - The Sunless Citadel, The Forge of Fury, etc.
I'm taking a cue from Andy Collins' Bloodlines Campaign, and placing the modules in a world of my own making, and I will also 'space them out' by intersecting other modules in between (like The Ettin's Riddle from the WotC site).
Here's my question:
To those of you who have played through The Adventure Path modules (especially the first 4), what did you do to string them together?
Which parts of the modules did you change/feel should have been changed?
Which parts worked especially well?
So far I've bought The Sunless Citadel, The Forge of Fury and The Standing Stone, skipping The Speaker in Dreams due to some lackluster reviews I've seen. But in another thread on this board I just saw The Speaker in Dreams being toted as a great module. Any comments?
All input is greatly appreciated

I'm taking a cue from Andy Collins' Bloodlines Campaign, and placing the modules in a world of my own making, and I will also 'space them out' by intersecting other modules in between (like The Ettin's Riddle from the WotC site).
Here's my question:
To those of you who have played through The Adventure Path modules (especially the first 4), what did you do to string them together?
Which parts of the modules did you change/feel should have been changed?
Which parts worked especially well?
So far I've bought The Sunless Citadel, The Forge of Fury and The Standing Stone, skipping The Speaker in Dreams due to some lackluster reviews I've seen. But in another thread on this board I just saw The Speaker in Dreams being toted as a great module. Any comments?
All input is greatly appreciated
