The Adventurer's Guild


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The man lying on the ground is still breathing - it appears he is not dead, but unconscious. The man is also rather stout for a human.

Before you can attack, the drake becomes distracted by a passing butterfly and flits along in its wake, leaving the injured farmer alone and apparently unconcerned about your group.

(You are still within about 30 ft. of the drake.)

Also, you notice that the drake's tracks go back away from the injured man into the forest.
 

Be of good cheer! Your father lives! Observe his chest. He's still breathing. Looks like this drake has been domesticated. It seems more interested in butterflies than with man-flesh.
 
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Athletics Check

I move in between the man's body and the beast and continue to move closer to the drake...I attempt to jump up onto the saddle of the Drake, trying to do it in one quick motion to harness the beast (who seems to be trained).
 

As you just start your motion to jump onto the drake's saddle, it spins around with its face towards you and jumps up playfully, knocking you back with its forelegs, but causing no damage. It swishes its tail excitedly at you.
 

Be of good cheer! Your father lives! Observe his chest. He's still breathing. Looks like this drake has been domesticated. It seems more interested in butterflies than with man-flesh.
GM: I had intended for the boy to remain at the village hall with Mavros, but I see that my text was a little confusing. I like what you did there, so I'm going to retcon it to say that Mavros and the boy did also follow you to the scene.

The boy has stopped crying, and is obviously thankful that his father is alive, but still fearful of this powerful drake.
 

OOC: What's our goal here? To capture the drake? Or to learn its origin?
DM: can I use a ritual? or is that something to do after the skill challenge?
 

GM: Your goal is up to you. I think I know some of what you may try to do, but if not, we'll just roll with it.

You don't really have time to use a ritual - those generally take 10 mins or more to cast. Unless you have a scroll or something. Think of each "turn" here very much like combat turns in duration. Besides, if you sit down for 10 mins and try casting a ritual, the drake would probably fly away or something.

You could use one of your powers, though, like "Ghost Sound" or "Send Thoughts". But being Encounter powers, you could only use each of them once during this challenge.
 

OOC: I think the goals are both the same. Capture the drake TO discover it's origin. Perhaps it can even lead us to where it came from. That's why I tried to get on it. It seems tame and playful.
 

Brocc slowly approaches the drake, hand outstretched with open palm, and making a soothing clicking (he recalls hearing from a symposium he once attended). He's maneuvering towards the saddlebags on the beast.
 

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