The Adventurer's Guild


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Brocc slowly approaches the drake, hand outstretched with open palm, and making a soothing clicking (he recalls hearing from a symposium he once attended). He's maneuvering towards the saddlebags on the beast.

The drake responds favorably to the sounds, and comes a bit closer to Brocc. He still doesn't let him touch the saddlebags, but he does briefly nuzzle his hand.

While waiting to see if Brocc has any more success Sledge digs into his pack for some dried meats.

GM: You should roll a nature check with that. I should have mentioned this before, so we'll let it slide this time, but I'd prefer you not to use the same skill someone else just used. Also, don't use the same skill two rounds in a row.

But go ahead and roll that nature check - I'll give you a +2 bonus for offering it some food.
 


The drake leaps towards Sledge to take the proffered meat, almost knocking Brocc over. He gulps it down in one swift bite, licks Sledge in the face, and swishes his tail back and forth enthusiastically.
 

The drake is obviously warming to you as a group, but intentionally swivels its body around away from you when you try to get in the saddle.

GM: That's one "round" down, and you guys are 4-0. Nice job. Go ahead and do another round, it doesn't matter in what order. Just remember - don't use the same skill someone else just used, and don't use the same skill you used last round.
 





I see if I notice anything about the saddle or reason for his avoiding us getting on it.

You can tell he does not want anyone to ride him, but there isn't much Insight can tell you about his intentions. You think that maybe he was trained to accept only one rider, or one type of rider, maybe? It's hard to tell since he is an animal and not terribly intelligent.

Mallick looks at the saddle and tack and tries to determine if he knows where it came from or the nature of who might own it.

GM: That would be a perception roll to find clues, then another roll can be made to interpret them. For instance, if you found a symbol using perception, you could then use history or religion to try an determine what it's from.
Sledge moves in closely to pet the drake and then tries to jump on the saddle

The drake misinterprets your move as a rowdy attempt to play with him, and he (playfully) bites you. Luckily, your armor prevents you from being wounded. Playful bite vs. Sledge (1d20+9=11, 1d10+4=7)
GM: I think this challenge is suffering from a lack of a clear goal, and that's totally my fault. I should have defined the goal for you instead of letting each one of you make your own goal. So, I'm going to try and focus you guys to work together by giving you this goal:

Tame the drake to the point where he will let you examine him for clues.
 

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