Nicodemus and Brocc both easily recognized the snake as the symbol of the evil god Zehir.[sblock=Zehir
Zehir is the evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods, offering sacrifice to him in pits full of writhing serpents. He urges his followers to:
- Hide under the cloak of night, that your deeds might be kept in secret.
- Kill in Zehir’s name and offer each murder as a sacrifice.
- Delight in poison, and surround yourself with snakes.
[/sblock]As the unconscious farmer comes to and sits up, his son runs over to him and embraces him, thankful that he is not dead as was feared. You notice as he stands that the farmer is a big, burly man. After he's had a few moments to collect himself and assure his son that he is OK, he comes over and thanks you. Then he talks about what happened to him.
"That thing just came bounding out of the forest right at me. It wasn't so much trying to attack me - I get the feeling he was just trying to play with me. But he knocked me down, and I guess from this bump on the head it must have knocked me out cold."
Mavros thanks you again and takes the farmer to see the village healer.
The drake is playfully circling the group, looking for someone to entertain him.
[sblock=Perception checks
I rolled them for you to save time:
Perception checks for entire party (1d20+2=3, 1d20+7=26, 1d20+4=15, 1d20+3=19)
Brocc = 3
Mallick = 26
Nicodemus = 15
Sledge = 19[/sblock][sblock=What Mallick, Nicodemus and Sledge Notice
In the nearby forest, off in the distance back in the direction where it appears the drake came from, there are carrion birds circling.[/sblock]