The Adventurer's Guild

Nicodemus lights a 2nd torch. (Now you have 2, what will you do with them?)

He bravely takes a few steps into the cave and stands next to the bone pile. It's a pretty good size, and looks to be comprised of small animal bones. A few larger birds, some rodents, etc.

As he looks around, he sees a few other piles, one right at the edge of a pool of water. It doesn't look too deep from here, but there is a large stalagmite in the middle of the pool, extending from floor to ceiling. [sblock=Map]
cave1.png


Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - ?
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar[/sblock]
GM: Lighting a torch, moving, studying the bones, and moving again is too many actions. Let's just let you stay right there until next round. That way the other guys can explore a bit with you.

You can hand one of your torches to an adjacent ally as a free action, or drop it. If you throw it to one of them, I think I'd count that as a minor.
 

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OOC:
btw I have low light vision
move: bottom right of the pile of bones


Sledge moves over to the pile of bones to search through it while peering farther into the cave to see what he can see.
 


Sledge moves up behind Nicodemus and studies the bones. They seem to be made up of various creatures from the local wildlife. Plenty of rodents, a cat, a few of the smaller farm animals, etc.

Sledge can now see a bit further than Nicodemus could...he can see all the way to the back of the cave. There is a large pool of water, and a few more bone piles at the edge of the torch's light.
 
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Mallick walks up next to his comrades, as Nicodemus passes off one of the torches to Brocc, who holds it out for Mallick to grab on his way past him. Mallick moves a bit further to the left to try and illuminate more of the cave.

Brocc can now see an area of deeper water at the back of the cavern.
GM: I did some more research, and discovered I was wrong about the low-light thing. If you look at the map, you can see lighter areas that are what Mallilck and Nicodemus can see (ending around row "E"). That's the area that the torches cover.

Since Brocc and Sledge have low-light vision, so they can see past that into the dim areas of the map.

Round 2 starts now.
[sblock=Map]
cave2.png
[/sblock]
 



Sledge finds another pile of bones, much like the first one.
[sblock=Map]
cave3y.png


Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar[/sblock]
 

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