The Adventurer's Guild

OOC: switched to attack rat2


Sledge Attacks the closest giant rat
"Finally something I can hit"

[sblock=actions]minor: switch to great ax
move = shift to F4
standard: Savage advance
effect: shifts rat2 to space H4 and Sledge shift into its place in G4 [/sblock]
 
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Readied Action: Fearsome Smite

As the bat attacks me, I counter jabbing my flaming sword into it's side.

Standard Readied Action: Fearsome Smite: If hit, target takes 2 penalty to attacks until EOMNT.
 

Having been distracted by the huge rats at my side, I miss the bat. My anger grows and I jam my sword into the rat beside me (Dire Rat 1).

[sblock]
Standard: Invigorating Smite
Move: None
Minor: Divine Strength (only use if hit with Invigorating Smite) +3 damage

[/sblock]
 

[sblock=actions]
shift to F2
standard Dishearten @ g3
(+5) psychic
damage, and the target takes a –2 penalty to
attack rolls until the end of your next turn
[/sblock]
 

Only 3 giant rats remain, and only one is able to connect with his target, biting Nicodemus in the leg. Both of the dire rats miss him, as well as the bat. His flaming sword must be intimidating them! (Dire Rat 2 did shift over to E9, if any of your powers are activated by that.)

The other bat does manage to hit Sledge (after shifting to H4), but he's so well armored, the hit does little damage.

Both bats again retreat as far away as possible.[sblock=Rolls]Giant Rat 3 & 5 Bite attacks (1d20+10=16, 1d20+10=17) Rats 3 & 5 miss
Giant Rat 4 Bite attack (1d20+12=23) Hit for 4 damage (Nicodemus)
Dire Rat 2 (1d20+11=15) Miss
Dire Rat 1 (1d20+9=18) Miss
Bat attacks (1d20+10=19, 1d6+4=7, 1d20+10=21, 1d6+4=5) Bat 1 misses, Bat 2 hits for 5 damage (Sledge)[/sblock][sblock=Map]
cave5j.png


Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see from their current position:

Nicodemus - You can see all the rats, but not Bat #1.

Sledge - You can't see Dire Rat #2 or Bat #2.

Mallick - You can see all the Giant Rats, and Bat #2, but no Dire Rats or Bat #1.

Brocc - You can see all the Giant Rats and both Bats, but no Dire Rats.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15

The bats do not provoke opportunity attacks when moving away from the target of the flyby attacks.

Bat 1 - 9 damage taken (plus Nic's readied attack when he takes it)
Bat 2 - 22 damage taken

Giant Rats: (3 remain - all undamaged)
AC = 19
Fort = 17
Ref = 19
Will = 16

Dire Rats: (all undamaged)
AC = 16
Fort = 16
Ref = 14
Will = 12[/sblock][sblock=Status]Brocc 29/38 hp, used Mental Trauma
Mallick 31/47 hp, used Dire Wolverine Strike
Nicodemus 20/55 hp, Bloodied, bitten
Sledge 39/61 hp, used Bedeviling Assault & Savage Advance[/sblock]
 

Mallick moves and attacks Giant Rat 3.
[sblock=Mallick's Actions]

Move: To H3
Minor: Hunter's Quarry on Rat 3
Standard: Twin Strike

[/sblock]
 

The shifting rat draws my attention and I strike!

Battle Awareness: Basic Melee

Used:
Invigorating Smite
Fearsome Smite
Battle Awareness
Talon Amulet
 
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I shift back from the rats to regain some strength.

[sblock]Standard: Second Wind +13 HP, +2 to all defenses EOMNT
Minor: None
Move: Shift to F8

Status/Used:
HP 33
Lay on Hands (x2)
Battle Awareness: Basic Melee
Invigorating Smite
Fearsome Smite
Battle Awareness
Talon Amulet
Second Wind [/sblock]
 

[sblock=actions]
Dishearten -> F9 vs Will
(+5) psychic
damage, and the target takes a –2 penalty to
attack rolls until the end of your next turn.
[/sblock]
 

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