Bat #1 Retaliates against Nicodemus and causes a slight amount of damage, but the paladin was ready and strikes at him as well.
GM: | Jonathan, roll your readied attack! | |
Bat # 2 lashes out at the dwarf, connecting soundly, but only barely scratching Sledge.
Both bats retreat to corners of the cavern, hoping to avoid further ranged attacks.
During the commotion, a swarm of giant rats emerges from a previously-hidden opening in the wall, just under the water level next to Nicodemus. (H10) Three of them make it to the other side of the cavern to harass Sledge, Mallick, and Brocc, while two remain in the water to bite at the paladin. Two huge dire rats come next, and also swarm around Nicodemus.
[sblock=Rolls]
Flyby attacks (1d20+10=26, 1d6+4=7, 1d20+10=30, 1d6+4=5) Hit for 7 damage (Nic), Hit for 5 damage (Sledge)
Giant Rat bites (1d20+10=15, 1d20+10=20, 1d20+10=16, 1d20+10=14, 1d20+10=27)
Rat #2 hits Mallick for 4 damage, Rat # 5 hits Nicodemus for 4 damage
Dire Rat bites (1d20+9=19, 1d10+6=15, 1d20+9=26, 1d10+6=11) Dire Rat #2 hits for 11 damage (Nicodemus)[/sblock][sblock=Map]
Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see
from their current position:
Nicodemus - You can see both bats, and all rats except Giant Rat #1.
Sledge - You can see Bat 2 and Giant Rats 1-4. You can't see any Dire Rats.
Mallick - You can see Bat 2, all Giant Rats, no Dire Rats.
Brocc - You can see everything except Dire Rat #2.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15
The bats do not provoke opportunity attacks when moving away
from the target of the flyby attacks.
Bat 1 - 9 damage taken (plus Nic's readied attack when he takes it)
Bat 2 - 22 damage taken
Giant Rats: (all undamaged)
AC = 19
Fort = 17
Ref = 19
Will = 16
Dire Rats: (all undamaged)
AC = 16
Fort = 16
Ref = 14
Will = 12[/sblock][sblock=Status]Brocc 29/38 hp, used
Mental Trauma
Mallick 31/47 hp
Nicodemus
24/55 hp,
Bloodied, bitten
Sledge 44/61 hp, used
Bedeviling Assault[/sblock]