The charge from Sledge causes both rats to focus their attention on him, biting the dwarf as hard as they can. Nicodemus is saved from attack by Sledge's actions, but the dwarf is now also bloodied.
Bat #1 comes back into the main part of the cave, slashes Mallick with his tail, and retreats to the relative safety of the stalactite. The 2nd bat comes for the gnome, hitting him even harder, but ending up in a corner of the cave close to our heroes.
[sblock=Rolls]
Dire rat attacks vs. Sledge (1d20+9=25, 1d10+6=12, 1d20+9=22, 1d10+6=14) Both hit for 12+14 damage (Sledge)
Bats vs. Brocc & Mallick (1d20+10=20, 1d6+4=10, 1d20+10=27, 1d6+4=5) Both hit for 10 (Brocc) and 5 (Mallick) damage[/sblock][sblock=Map]
Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see
from their current position:
Nicodemus - You can see everyone except Brocc. Bat #1 has cover.
Sledge - You can see everyone except Brocc.
Mallick - You can see everyone.
Brocc - You can't see either Dire Rat. Nicodemus and Sledge are behind the pillar, so you can't see them either.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15
The bats do not provoke opportunity attacks when moving away
from the target of the flyby attacks.
Bat 1 - 9 damage taken
Bat 2 - 22 damage taken
Dire Rats:
AC = 16
Fort = 16
Ref = 14
Will = 12
Dire Rat 1 - 25 damage taken
Dire Rat 2 - 22 damage taken
[/sblock][sblock=Status]Brocc
19/38 hp,
Bloodied, used
Mental Trauma
Mallick 26/47 hp, used
Dire Wolverine Strike
Nicodemus 33/55 hp,
Bitten
Sledge
13/61 hp,
Bloodied,
Bitten, used
Bull Charge,
Bedeviling Assault &
Savage Advance[/sblock]