The Adventurer's Guild


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GM: I totally missed the fact that Sledge completely obliterated Dire Rat #2! He has -20hp.

So Mark, I'll just say for now that you ran around Sledge to F11. You didn't spend you Move action, and it's only 2 squares of difficult terrain, so you had plenty to make it. If you would rather have moved to E10 (or some other square), just let me know.
 

As Sledge slices the weakest Rat in half, Mallick wades through the water to hit the other rat soundly. It bites back at him, but is unable to draw blood, so it tries to scurry away. It makes it around to the cave wall behind Sledge and dives back under the water, disappearing into the hole it came out of.
GM: Sledge and Mallick each get an opportunity attack!

The bats continue pursuing their victims, hitting Nicodemus hard, but missing the diminutive gnome.[sblock=Rolls]Rat vs. Mallick (1d20+9=12, 1d10+6=11) Miss!
Bats vs. Nic & Brocc (1d20+10=30, 1d6+4=10, 1d20+10=12, 1d6+4=10) Hit (Critcal!) vs. Nicodemus for 10 damage, Miss (Brocc)
(Isn't that's 3 crits in a row I have rolled on you, Jonathan?)[/sblock][sblock=Map]
GM: I left the token for the last rat at H10, to mark where he went into a big hole in the floor/wall. He's not actually there, so you can't target him without going after him.
cave7.png



Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)

The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see from their current position:

Nicodemus - Bat 1 has cover, you can't see Bat 2.

Sledge - You can't see the bats.

Mallick - You can't see the bats.

Brocc - You can see both of the bats.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15

The bats do not provoke opportunity attacks when moving away from the target of the flyby attacks.

Bat 1 - 9 damage taken
Bat 2 - 22 damage taken

Dire Rats:
AC = 16
Fort = 16
Ref = 14
Will = 12

Dire Rat 1 - 33 damage taken (plus whatever the OA's dish out)
Dire Rat 2 - DEAD

[/sblock][sblock=Status]Brocc 19/38 hp, Bloodied, used Distract, Mental Trauma, Majestic Word
Mallick 26/47 hp, used Dire Wolverine Strike
Nicodemus 13/55 hp, Bloodied, Bitten, used all Encounter powers and Second Wind
Sledge 43/61 hp, Bitten, used Bull Charge, Passing Attack, Second Wind, Bedeviling Assault & Savage Advance[/sblock]
 


Sledge hits the rat as he tries to flee stopping it in its tracks.
OOC: oops I rolled twice
my hit ends foes movement
 
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Having been hit again by the bat and hardly able to stand I assess my situation quickly. Running through this water is not much of an option, yet I can't provide any assistance to rid us of these flying rodents. I decide to try something different to survive. I step to the deeper water and attempt to submerge for concealment from the beasts. Perhaps this will give me time to recover.

Move: D10
Standard: Swim/Defensive Concealment
Minor: None

OOC: Vance, I want to submerge as though hiding in the water, keeping only my face above for breathing. I hope the water is deep enough for this. I'm picturing it as though I'm laying backwards floating/swimming.
 

GM: No problem. We'll just count you as "Prone". You'll need to keep rolling athletics checks for every round you stay submerged, though. It's only a DC of 10, so you should be fine. Just don't roll a 1.
 


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