Brocc puts two fingers to his temple, closes his eyes, and lashes out mentally at the two bats. Unfortunately, as the bats are flapping about wildly, he does not seem to be able to cause them any further harm.
Perhaps he did manage to confuse them, however, as their next attacks also do not connect. Bat #1 tries to hit Brocc, but misses. Bat #2 goes after Nicodemus, but also misses as the Paladin makes a grab for him.
GM: | Jonathan, first decide if you want to drop your shield or your sword. You have to drop one of them to try and grab the Bat. Then roll a d20, and add 5 (your strength bonus). If you can hit 19 (the bat's Reflex), then he is grabbed. | |
[sblock=Rolls]
Brocc vs. Bat 1 (1d20+9=14, 1d6+6=8) Miss (Bat 1)
Brocc vs. Bat 2 (1d20+9=11) Miss (Bat 2)
Bats vs. Brocc and Nic (1d20+10=13, 1d6+4=5, 1d20+10=14, 1d6+4=6) Miss (Brocc & Nicodemus)[/sblock][sblock=Map]
Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)
The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see
from their current position:
You can all see both bats and each other.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15
The bats do not provoke opportunity attacks when moving away
from the target of the flyby attacks.
Bat 1 - 19 damage taken
Bat 2 - 40 damage taken,
Bloodied
[/sblock][sblock=Status]Brocc
19/38 hp,
Bloodied, used
Distract,
Mental Trauma, Majestic Word
Mallick 25/47 hp, used
Dire Wolverine Strike
Nicodemus
13/55 hp,
Bloodied,
Bitten, used all
Encounter powers and
Second Wind
Sledge 43/61 hp,
Bitten, used
Bull Charge,
Passing Attack,
Second Wind,
Bedeviling Assault &
Savage Advance[/sblock]