As Sledge moves around his fallen comrade to approach the bat, the bat lashes at him with his tail, but only causes him minimal pain. (Opportunity Attack)
Brocc's eyes flit open as Sledge heals him, and seeing the dwarf fighting the bat just over his head, decides to remain on the ground for a moment to catch his breath and stay out of the bat's reach. (Second Wind)
In the flurry of movement above him, the bat manages to connect with the dwarf again, this time causing him a bit more harm.[sblock=Rolls]
OA vs. Sledge (1d20+10=20, 1d6+4=5) Hit for 5 damage (Sledge)
Tail Slash vs. Sledge (1d20+10=28, 1d6+4=9) Hit for 9 damage (Sledge)[/sblock][sblock=Map]
Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)
The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see
from their current position:
Everyone can see the bat.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15
The bats do not provoke opportunity attacks when moving away
from the target of the flyby attacks.
Bat 1 - 44 damage taken,
Bloodied
[/sblock][sblock=Status]Brocc
18/38 hp,
Bloodied, used
Distract, Second Wind,
Mental Trauma, Majestic Word
Mallick 25/47 hp, used
Dire Wolverine Strike
Nicodemus
13/55 hp,
Bloodied,
Bitten, used all
Encounter powers and
Second Wind
Sledge
29/61 hp,
Bloodied,
Bitten, used
Bull Charge,
Passing Attack,
Healer's Gift,
Second Wind,
Bedeviling Assault &
Savage Advance[/sblock]