The Adventurer's Guild


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As Brocc causes the bat great pain (in the membrane), the bat reflexively strikes out at the gnome, hurting him badly.
GM: Opportunity attack - since Brocc couldn't shift out of the way before using a ranged attack.
Also, since the bat is now attacking in dim light, his attacks hit more often and do extra damage. He is, after all, a "Shadowhunter Bat".
The bat then shifts over one and strikes at Brocc again, this time bringing him down.
GM: Chris, on your turn, you'll need to make a death saving throw.
[sblock=Rolls]OA vs. Brocc (1d20+12=28, 1d6+10=13) hit for 13 damage (Brocc)
Tail Slash vs. Brocc (1d20+12=29, 1d6+10=14) Hit for 14 damage (Brocc)[/sblock][sblock=Map]
cave9.png



Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)

The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see from their current position:

Sledge can see the bat, but Nicodemus and Mallick can barely tell where it is. Mallick is the only one with a torch, and its range is 3 squares. That puts the bat in dim light. Nicodemus and Mallick would get a -2 penalty to ranged attacks while the bat is in dim light.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15

The bats do not provoke opportunity attacks when moving away from the target of the flyby attacks.

Bat 1 - 44 damage taken, Bloodied

[/sblock][sblock=Status]Brocc -8/38 hp, Dying, used Distract, Mental Trauma, Majestic Word
Mallick 25/47 hp, used Dire Wolverine Strike
Nicodemus 13/55 hp, Bloodied, Bitten, used all Encounter powers and Second Wind
Sledge 43/61 hp, Bitten, used Bull Charge, Passing Attack, Second Wind, Bedeviling Assault & Savage Advance[/sblock]
 


Sledge uses his field training to revive Brocc
[sblock=actions]move: J6
minor: mark Bat
Standard:Healers gift[/sblock]
OOC: Brocc can use a healing surge
 


As Sledge moves around his fallen comrade to approach the bat, the bat lashes at him with his tail, but only causes him minimal pain. (Opportunity Attack)

Brocc's eyes flit open as Sledge heals him, and seeing the dwarf fighting the bat just over his head, decides to remain on the ground for a moment to catch his breath and stay out of the bat's reach. (Second Wind)

In the flurry of movement above him, the bat manages to connect with the dwarf again, this time causing him a bit more harm.[sblock=Rolls]OA vs. Sledge (1d20+10=20, 1d6+4=5) Hit for 5 damage (Sledge)
Tail Slash vs. Sledge (1d20+10=28, 1d6+4=9) Hit for 9 damage (Sledge)[/sblock][sblock=Map]
cave11cmpgn.png



Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)

The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see from their current position:

Everyone can see the bat.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15

The bats do not provoke opportunity attacks when moving away from the target of the flyby attacks.

Bat 1 - 44 damage taken, Bloodied

[/sblock][sblock=Status]Brocc 18/38 hp, Bloodied, used Distract, Second Wind, Mental Trauma, Majestic Word
Mallick 25/47 hp, used Dire Wolverine Strike
Nicodemus 13/55 hp, Bloodied, Bitten, used all Encounter powers and Second Wind
Sledge 29/61 hp, Bloodied, Bitten, used Bull Charge, Passing Attack, Healer's Gift, Second Wind, Bedeviling Assault & Savage Advance[/sblock]
 


Sledge swings at the bat
OOC: I am assuming I can melee attack since I'm next to him?

[sblock=actions]move:none
minor:mark bat
standard: basic melee
[/sblock]
 

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