The Adventurer's Guild

Sledge slices the bat in half! As the battle ends, the silence of the cave sets in. Outside, it is now past dark. The only light in the cave comes from the torch Mallick is carrying.
GM: Sledge and Nicodemus need to make a saving throw. They were both bitten by the dire rats in the battle.
What would you like to do now?
GM: Here's the options I see, but feel free to do whatever you like. You can explore the passageway that the rats came from, leave the cave and try climbing the rest of the way in the dark, or take an extended rest.
 

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we need a rest. Lets explore the cave we are in and set up a guard rotation. Later I'd like to check out the hole the rats came from.
 


GM: Spencer, don't forget to roll a saving throw.

You guys can set up a watch list and take an extended rest. Just let me know in what order you take watch.
 
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OOC: Sorry I was out. I'm back in now. What's next? Do I need to specify my order in the watch? Since I'm in the 2nd worst shape, maybe I should be 3rd watch?
 

You all settle in to a nervous rest as Sledge stands watch for a few hours. The bite on his arm from the Dire Rat is hot, and he starts feeling a little ill. The hours of his watch pass uneventfully, and he is thankful for some rest as his watch ends. But as the 2nd watch is taken by Brocc, they both notice that Nicodemus is sweating and restless. The rest of the evening goes by with no fuss, but in the morning, Nicodemus rises and is obviously not well. The stout dwarf, after having slept, seems to have shaken off the sickness, but his paladin friend is not faring as well.

All of you have been adventuring long enough to be familiar with the kinds of diseases that Dire Rats carry, and you only hope that he can shake it off before it gets worse. Barring that, the only cure would be a Cure Disease ritual performed by a priest or healer.

You think that the village healer in Elkridge may have access to that ritual, but it would mean turning back from your journey and climbing back down the mountain.[sblock=Filth Fever]Nicodemus has contracted Filth Fever and loses one healing surge (Stage 1).

Sledge has managed to avoid it.

filthfever.png

Once the disease is in its final state, you no longer make Endurance checks to improve. Often, the only way to recover from the final state is through the Cure Disease ritual.

Heal Skill: An ally can use a Heal check in place of your Endurance check to help you recover from a disease, as described in the Player’s Handbook.[/sblock]
 

OOC: Sorry I was out. I'm back in now. What's next? Do I need to specify my order in the watch? Since I'm in the 2nd worst shape, maybe I should be 3rd watch?
GM: I misread your statement and put you in 2nd, but that's OK. Mainly I wanted you guys to establish a standard watch order, in case I (I mean, the "narrative") decides to spring something on you in the night.

Anyway, you guys have choices to make now. Explore the hole in the wall, go out and continue your climb, go back to town, etc. Choose your own adventure.
 


I would like to explore the hole in the wall.
I am trained in the healing arts and can help our companion
OOC: I am trained in the Heal skill, just let me know when I need to make a check
 

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