As Nicodemus steps into the deep water, his torch fizzles out. The only light in the cavern is now coming from the single torch that Mallick is carrying.
The bats, attempting to not only avoid the gnome that has been hurting them, but also teaming up to try and take down one of the "bigger" intruders, both flock to Mallick and lash at him with their tails. They completely ignore the floating Paladin while retreating to a dark area outside of the torch's light and behind the column.
GM: | Mark, you were standing at F9, but you did a Twin Strike on the Rat at E11. You would have had to move closer to do so, so I put you at E10.
Jonathan, since you are up to your neck in the deep water, and the bats are attacking from above, you don't get an opportunity attack against them when they fly over you. | |
[sblock=Rolls]
Bats vs. Mallick (1d20+10=21, 1d6+4=5, 1d20+10=28, 1d6+4=7) Both bats hit Mallick for 5+7 damage[/sblock][sblock=Map]
Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)
The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see
from their current position:
Nicodemus - You can't see the bats.
Sledge - You can't see the bats.
Mallick - You can't see the bats.
Brocc - You
can see both of the bats.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15
The bats do not provoke opportunity attacks when moving away
from the target of the flyby attacks.
Bat 1 - 19 damage taken
Bat 2 - 40 damage taken,
Bloodied
[/sblock][sblock=Status]Brocc
19/38 hp,
Bloodied, used
Distract,
Mental Trauma, Majestic Word
Mallick
14/47 hp,
Bloodied, used
Dire Wolverine Strike
Nicodemus
13/55 hp,
Bloodied,
Bitten, used all
Encounter powers and
Second Wind, submerged in the water
Sledge 43/61 hp,
Bitten, used
Bull Charge,
Passing Attack,
Second Wind,
Bedeviling Assault &
Savage Advance[/sblock]