The Adventurer's Guild


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Seeing a wounded foe, the first bat strikes at Nicodemus, hitting him hard, before retreating over the pool of deep water.

The second bat tries to hit the gnome, but misses, as does Dire Rat #1 when trying to bite through Sledge's armor.

The 2nd Dire Rat hits the Paladin again, almost bringing him down.
[sblock=Rolls]Bat #1 vs. Nicodemus - Hit (Critical!) for 10 damage
Bat #2 vs. Brocc - Miss
Dire Rat #1 vs. Sledge - Miss
Dire Rat #2 vs. Nic = Hit (Critical!) for 16 damage[/sblock][sblock=Map]
cave6.png



Legend:
1 - Piles of animal bones (counts as difficult terrain)
2 - Deep water (DC 10 Athletics check to swim)
3 - Pool of water (difficult terrain)
4 - Large stalagmite pillar (provides cover)

The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see from their current position:

Nicodemus - You can see everyone except Brocc and Bat #2.

Sledge - You can see everyone except Brocc and Bat #2.

Mallick - You can see everyone except Brocc and Bat #2.

Brocc - You can see both Bats, but that's about it.[/sblock][sblock=Enemies]Bats:
AC = 19
Fort = 16
Ref = 19
Will = 15

The bats do not provoke opportunity attacks when moving away from the target of the flyby attacks.

Bat 1 - 9 damage taken
Bat 2 - 22 damage taken

Dire Rats:
AC = 16
Fort = 16
Ref = 14
Will = 12

Dire Rat 1 - 25 damage taken, marked by Sledge
Dire Rat 2 - 51 damage taken, Bloodied, marked by Nicodemus

[/sblock][sblock=Status]Brocc 19/38 hp, Bloodied, used Mental Trauma
Mallick 26/47 hp, used Dire Wolverine Strike
Nicodemus 7/55 hp, Bloodied, Bitten, used all Encounter powers
Sledge 43/61 hp, Bitten, used Bull Charge, Passing Attack, Bedeviling Assault & Savage Advance[/sblock]
 
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Brocc rushes to the edge of the pool, seemingly chasing the bat. However, he stops abruptly and turns towards the paladin. A voice emanates from him, deeper and more resonant than his usual.
Fear not, noble warrior. You shall not die this day.

As soon as he finishes these words, he swivels about and an arrow of air twists it ways towards the bat.
[sblock=actions]
move to I7
standard, Majestic Word @ Nicodemus
minor, distract Bat 2
action point, Mind Thrust Bat 2 vs Will
[/sblock]
OOC: Does the distract apply to this attack? When I read it just now, I think so.

OOC: For Nicodemus:
Majestic Word: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier (+3).
You also slide the target 1 square.
 
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As I hear the strange voice from Brocc I feel a sense of relief and some of my strength returns to me. Still shaken, I am determined to take another slice out of that rat!

[sblock]
Standard: Valiant Strike (+1 to attack for each enemy adjacent to me)
Move: Shift back to F7 after attack
Minor: Divine Strength (if attack hits) +3 to dammage

Status:
HP 23
Used:
Lay on Hands (x2)
Battle Awareness: Basic Melee
Invigorating Smite
Fearsome Smite
Divine Strength
Talon Amulet
Second Wind

[/sblock]
 


Move: Shift back to F7 after attack
GM: Remember, you are surrounded by difficult terrain, so you can't shift 1. You can use your move action to move, but it takes up 2 squares of movement for each square. This would provoke an opportunity attack, since it's not a shift.

And, E7 and F7 are blocked by the stalactite (that darker area is blocking terrain). Technically, I should make you roll an athletics check to even climb onto the base of the stalactite like you did a few rounds ago, but I forgot.

Let's say it is a DC of 12. That's pretty low for 5th level. (I'll add it to the map description.)

HOWEVER, I just noticed that Brocc slid you one square using his Majestic Word, and checking the rules, it looks like you can be slid up an inclined plane, so we can say that he slid you to F8. If you move around on the base of the stalactite, though, you need to roll the Athletics check.
 

GM: I use iplay4e to track all of your HP and powers, but it glitched on me today briefly. I think this is right, but I just need to confirm how many healing surges you guys have left:
Brocc - 5/6
Mallick - 6/6
Nicodemus - 5/10
Sledge - 7/12

Let me know if that is correct or not. Thanks!
 



OOC: I lost track of healing surges I'll take your word for it

Sledge Swings at one rat then the other

[sblock=actions]move:none
minor:mark DR2
standard: Basic melee DR2
action point: Basic melee DR1
[/sblock]
 

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