The Adventurer's Guild

Surely it would not be a breach of your honor to merely allow us to observe the faded glory of this place. We intend to behave with the utmost respect.
 

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To Sledge, she replies "I'm afraid you would have no other choice. He intends this citadel to be the center of the new Arkhosian empire, and the villages near here would simply be the first to be subjugated. It is dishonorable, I know, but our fates are tied to his will." As Sledge passes out the vials, she eyes him suspiciously, and does not seem to trust his intentions.

To Mallick, she says simply "You do not understand the laws of my people, human."

Turning to Brocc, she states "I give your words consideration, for you speak as one trustworthy. I will do this for you...I will not notify Bejik of your presence or intentions. We are still bound to our duty, and can not let you pass these stones without a fight, but he will not hear of it from me."

Vrak raises her sword before her, almost as if in salute. "Prepare yourselves."

She shouts, and a ghostly steam begins to emanate from her mouth. "Brethren! To me!"

Two more dragonborn spectres phase out of the ground and approach the group, swords drawn.

vrak.png

[sblock=Initiative]Initiative for monsters (1d20+6=21)
Initiative: Brocc, Mallick, Nic, Sledge (1d20+2=16, 1d20+4=16, 1d20+6=15, 1d20+2=11)
The ghosts won initiative, sorry![/sblock]Vrak opens her mouth wide and breathes a white, ghostly flame that engulfs the group, dazing you and causing a small amount of damage. She then slashes Nicodemus with her sword, causing an icy wound to appear.

The two specters close in, and immediately you feel a deep cold chill which hinders your defenses. The first one breathes his flames on the group, and it feels as if he is trying to push you down by force of will alone. The flame itself appears to be an illusion. Mallick manages to resist but Sledge, Nicodemus, and Brocc are all knocked prone and injured.

The specter then turns his attention on the ranger and attempts to touch him with an icy claw, but he bats his hand away easily.

The 2nd Specter breathes out as well, catching Brocc and Nicodemus on the ground, and knocking Mallick down to join them. He then simply fades from view. (He's now invisible.)
[sblock=Map]
hillside0.png


The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain.

A blue border means that a character is Prone.[/sblock][sblock=Enemy Actions]Vrak's breath weapon vs. Will (1d20+8=21, 1d20+8=26, 1d20+8=24, 1d20+8=17) Hits everyone for 7 damage
Vrak's breath weapon damage (2d6+3=7) You are also Dazed until the end of Vrak's next turn
Vrak's sword (1d20+10=30, 1d8+2=9) Crit for 10 Necrotic damage, and you are marked. (Nicodemus)
Specter 1 breath vs. Will (1d20+10=14, 1d20+10=12, 1d20+10=18, 1d20+10=25) Hits Sledge, Nic, Brocc, knocks prone, 10 psychic damage
Specter 1 breath damage (2d6+3=10)
Specter 1 touch vs. Mallick's Reflex (1d20+8=12, 1d6+2=4) Miss (Mallick)
Specter 2 breath vs. Will (1d20+8=21, 1d20+8=26, 1d20+8=21, 1d20+8=13) Hit for 12 psychic damage (Brocc, Nicodemus, Mallick)
Specter 2 breath damage (2d6+3=12)[/sblock][sblock=Enemies]Vrak and the two specters are "Insubstantial": When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage.

Vrak:
AC-19
Fort-17
Ref-16
Will-17

Dragonborn specters:
AC-17
Fort-17
Ref-17
Will-18
Spectral Chill (Aura 1) Enemies in the aura take a -2 penalty to all defenses


Vrak: No damage taken
Specter 1: No damage taken
Specter 2: No damage taken[/sblock][sblock=Status]Brocc: 9/38 hp, prone, bloodied, dazed

Mallick: 28/47 hp, prone, dazed

Nicodemus: 16/55 hp, prone, bloodied, marked by Vrak, dazed

Sledge: 44/61 hp, prone, dazed
[/sblock]
 
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OOC:
Dwarves get a saving throw from being knocked prone.
I think they made two such attacks so I'm making 2 saving throws
We did take an extended rest. right so we have all our daily's etc????
 


OOC:
Dwarves get a saving throw from being knocked prone.
I think they made two such attacks so I'm making 2 saving throws
We did take an extended rest. right so we have all our daily's etc????
GM: Forgot about the saving throw, but you did miss it.

I was having some issues with the map, and just uploaded the correction, so if you initially saw a blank map, it's fixed now.

And yes, you came into this fully rested (you rested in the cave).
 


GM: While a creature is dazed, it doesn’t get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions, but it can’t take immediate or opportunity actions. It also grants combat advantage and can’t flank.
 

OOC: I assume I can use an action point while dazed
I'm not sure how to use the Ghost Strike oil but here goes


Sledge stands up pours ghost strike oil on his ax and Swings at the ghost in front of him

[sblock=actions]
move = stand up
action point = apply ghost strike oil and use "Bedeviling Assault"
[/sblock]

OOC: When an ally hits the target with a melee attack I get to make a basic attack with combat advantage
 
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[sblock=Vials](These are level 8 items)

ghoststrikeoil.png
[/sblock]
GM: Technically, it should take a Standard action to apply it to your weapon. I will reduce it down to a Minor action, but that's still too many actions on your turn. Dazed means you get one action, and spending an Action Point grants you one more, but you have spent three. You can either wait until next turn to apply the oil, or apply it now and lose the attack.

And when you make an attack with the oil applied to your weapon, make a secondary attack (+11 vs Fort). If you hit, then you get to ignore the "Insubstantial" trait of the ghost for that attack. In other words, if the oil's attack hits, your normal attack did full damage. If the oil's attack misses, you do half damage.
 


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