GM: | Jonathan you were marked by Vrak, so you take a -2 to your attack against Specter 1. That causes your attack to be a miss. It is bloodied from the last attack by Sledge, though. | |
Brocc stands up and sees the zombie approaching from behind. He knows that he has nowhere to go but up, so he scrambles up on top of the large rock next to him.[sblock=Athletics check]
Athletics check (1d20+3=12) Success! (DC10)[/sblock]The zombie, losing sight of his intended target, simply continues his forward movement until he comes into contact with Mallick. He tries to grab him, but the nimble Ranger slips out of his grasp.
Brocc's climb may have saved him from the zombie, but one of the skeletons notices him atop the rubble, and fires an arrow in his direction. The skeleton must have been an imperial stormtrooper in life, as he misses the gnome completely. The skeleton moves a few feet closer to get a better shot next time.
Two of the other skeletons fire their bows at Sledge, only one of them finally hitting the dwarf.
The last skeleton pulls out a longsword and engages the paladin, missing him entirely.
Vrak hits Nicodemus with her sword to get his attention, while the heavily damaged specter breathes a huge fireball of necrotic energy, knocking down Sledge, Mallick, and Nicodemus. The phantom flames tear at your senses, causing you a fair bit of mental anguish.
The final specter stabs Sledge on the ground with his phantom sword.[sblock=Map]
The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain. You can climb them with a DC10 Athletics check.
Steep Slope: Moving uphill in this area counts as difficult terrain.
A blue border means that a character is Prone.
A red dot means that a character is Bloodied.[/sblock][sblock=Enemy Actions]
Zombie Grab vs. Mallick's Reflex (1d20+7=12) Miss (Mallick)
Skellington 3 vs. Brocc (1d20+10=12) Miss (Brocc)
Skellington 1 vs. Sledge (1d20+10=13) Miss (Sledge)
Skellington 1 vs. Sledge (1d20+10=27) Hit for 6 damage (Sledge)
Skellington 4 vs. Nic (1d20+10=11) Miss (Nic)
Vrak vs. Nic's Reflex (1d20+10=21) Hit (Nicodemus)
damage (1d8+2=6) 6 Necrotic damage, and you are marked (Nic)
Specter 1 breath attack vs. Will (1d20+8=26, 1d20+8=27, 1d20+8=20) Hit! (Sledge, Mallick, Nic)
damage (2d6+2=10) 10 Necrotic damage, knocked prone (Sledge, Mallick, Nic)
Specter 2 vs. Sledge's Reflex (1d20+8+2=26) Hit (Sledge)
damage (1d6+2=6) 6 necrotic damage (Sledge)[/sblock][sblock=Enemies]Vrak and the two specters are "Insubstantial": When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage.
Vrak:
AC-19
Fort-17
Ref-16
Will-17
Dragonborn specters:
AC-17
Fort-17
Ref-17
Will-18
Spectral Chill (Aura 1) Enemies in the aura take a -2 penalty to all defenses
Zombie:
AC-13
Fort-13
Ref-9
Will-10
Zombie Weakness: Any critical hit reduces it to 0 hit points instantly
Skeletons:
AC-16
Fort-13
Ref-14
Will-13
Vrak: 14 damage taken, -2 penalty to attack until end of Nic's next turn
Specter 1: 44 damage taken, SEVERELY
Bloodied
Specter 2: 12 damage taken
Zombie: No damage taken
Skeleton 1: No damage taken
Skeleton 2: No damage taken
Skeleton 3: No damage taken
Skeleton 4: No damage taken[/sblock][sblock=Status]Brocc: 21/38 hp
Mallick:
18/47 hp,
prone,
bloodied
Nicodemus:
8/55 hp,
prone,
bloodied, marked by Vrak
Used:
Fearsome Smite
Used: 1 Lay on Hands
Used: Ghost Strike Oil
Sledge:
14/61 hp,
prone,
bloodied
Used:
Bedeviling Assault
[/sblock]