The Adventurer's Guild

GM: Yep, since you guys were basically holding the oil right before the battle started, I think it's reasonable to call that a Minor action to apply it.

And Mark - you can retcon your Move action (that you didn't take) into a Minor action to apply the oil if you like.
 
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I turn my attention back to Vrak. I call upon our shared deity of Bahumut and glow with his aura gaining strength.

"I wish we had met when you had honor. Perhaps then we could have been allies."

Minor: Laying on Hands/Healing Hands (+16 hp)
Minor: Apply Ghost Strike Oil
Standard: Fearsome Smite (if hit target takes +2 penalty to attack rolls EOMNT)

Status
[sblock]
HP: 24
Used: Fearsome Smite
Used: 1 Lay on Hands
Used: Ghost Strike Oil
[/sblock]
 
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GM: I assume you are attacking Vrak? Don't forget to make the secondary attack (for the oil) to see if your main attack does full or half damage. It's +11 vs. Fort. If the secondary attack hits, the main attack did full damage.
 


GM: Jonathan you were marked by Vrak, so you take a -2 to your attack against Specter 1. That causes your attack to be a miss. It is bloodied from the last attack by Sledge, though.
Brocc stands up and sees the zombie approaching from behind. He knows that he has nowhere to go but up, so he scrambles up on top of the large rock next to him.[sblock=Athletics check]Athletics check (1d20+3=12) Success! (DC10)[/sblock]The zombie, losing sight of his intended target, simply continues his forward movement until he comes into contact with Mallick. He tries to grab him, but the nimble Ranger slips out of his grasp.

Brocc's climb may have saved him from the zombie, but one of the skeletons notices him atop the rubble, and fires an arrow in his direction. The skeleton must have been an imperial stormtrooper in life, as he misses the gnome completely. The skeleton moves a few feet closer to get a better shot next time.

Two of the other skeletons fire their bows at Sledge, only one of them finally hitting the dwarf.

The last skeleton pulls out a longsword and engages the paladin, missing him entirely.

Vrak hits Nicodemus with her sword to get his attention, while the heavily damaged specter breathes a huge fireball of necrotic energy, knocking down Sledge, Mallick, and Nicodemus. The phantom flames tear at your senses, causing you a fair bit of mental anguish.

The final specter stabs Sledge on the ground with his phantom sword.[sblock=Map]
hillside3.png


The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain. You can climb them with a DC10 Athletics check.

Steep Slope: Moving uphill in this area counts as difficult terrain.

A blue border means that a character is Prone.
A red dot means that a character is Bloodied.[/sblock][sblock=Enemy Actions]Zombie Grab vs. Mallick's Reflex (1d20+7=12) Miss (Mallick)
Skellington 3 vs. Brocc (1d20+10=12) Miss (Brocc)
Skellington 1 vs. Sledge (1d20+10=13) Miss (Sledge)
Skellington 1 vs. Sledge (1d20+10=27) Hit for 6 damage (Sledge)
Skellington 4 vs. Nic (1d20+10=11) Miss (Nic)
Vrak vs. Nic's Reflex (1d20+10=21) Hit (Nicodemus)
damage (1d8+2=6) 6 Necrotic damage, and you are marked (Nic)
Specter 1 breath attack vs. Will (1d20+8=26, 1d20+8=27, 1d20+8=20) Hit! (Sledge, Mallick, Nic)
damage (2d6+2=10) 10 Necrotic damage, knocked prone (Sledge, Mallick, Nic)
Specter 2 vs. Sledge's Reflex (1d20+8+2=26) Hit (Sledge)
damage (1d6+2=6) 6 necrotic damage (Sledge)[/sblock][sblock=Enemies]Vrak and the two specters are "Insubstantial": When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage.

vrak.png

Vrak:
AC-19
Fort-17
Ref-16
Will-17

dgtoken2.png

Dragonborn specters:
AC-17
Fort-17
Ref-17
Will-18
Spectral Chill (Aura 1) Enemies in the aura take a -2 penalty to all defenses

zombie1c.png

Zombie:
AC-13
Fort-13
Ref-9
Will-10
Zombie Weakness: Any critical hit reduces it to 0 hit points instantly

cloudgiantskeleton.png

Skeletons:
AC-16
Fort-13
Ref-14
Will-13


Vrak: 14 damage taken, -2 penalty to attack until end of Nic's next turn
Specter 1: 44 damage taken, SEVERELY Bloodied
Specter 2: 12 damage taken
Zombie: No damage taken
Skeleton 1: No damage taken
Skeleton 2: No damage taken
Skeleton 3: No damage taken
Skeleton 4: No damage taken[/sblock][sblock=Status]Brocc: 21/38 hp

Mallick: 18/47 hp, prone, bloodied

Nicodemus: 8/55 hp, prone, bloodied, marked by Vrak
Used: Fearsome Smite
Used: 1 Lay on Hands
Used: Ghost Strike Oil

Sledge: 14/61 hp, prone, bloodied
Used: Bedeviling Assault
[/sblock]
 



Sledge gets up seems to recover his strength and then hits the specter so hard he pushes it away and now stands where it once was
[sblock=actions]move: stand up
minor: second wind (+30 hps)
standard: Savage Advance pushes target 1 square and I move into it's square H6
half damage if miss [/sblock]
 
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