The Adventurer's Guild


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I stand. Bloodied, I look Vrak in the eye and smile slightly. "Let's light it up!" My sword bursts into flame and I attack. I then glow again with Bahumut's blessing and regain strength.

[sblock]
Move: Stand
Standard: Invigorating Smite
Minor: Laying on Hands/Healing Hands (+16 hp)
[/sblock]

Status [sblock]
24 hp
Used Invigorating Smite
Used Fearsome Smite
Used Laying on Hands
Used Ghost Strike Oil
[/sblock]
 
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Brocc's eyes narrow as he focuses on an area between two of the skeletons and the zombie. He shuts his eyes and lashes out at them. Both skeletons explode in a shower of bones, and the zombie let's out a low, painful groan.[sblock=roll]Brocc's Dishearten vs. Skelly3, Skelly4, Zombie (1d20+9=13, 1d20+9=29, 1d20+9=25) Hit and destroyed both skeletons!
Brocc's Dishearten (damage) (1d6+6=7) Hit Zombie for 7 damage[/sblock]Vrak peers at the paladin and says "Your flames do not seem to help you!". She follows up the taunt with a vicious swing of her own sword, easily cutting through Nicodemus' defenses.

Skeleton #2 turns his attention to Mallick, hitting him with a well-placed arrow, while the zombie behind him slams the ranger with his claws.

The remaining specter tries to hit Sledge with his sword, but misses completely, so he shifts over to make sure the little gnome is within his aura.

Skeleton #1 also finally lands a hit with his bow against the dwarf.[sblock=Map]
hillside4.png


The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain. You can climb them with a DC10 Athletics check.

Steep Slope: Moving uphill in this area counts as difficult terrain.

A blue border means that a character is Prone.
A red dot means that a character is Bloodied.[/sblock][sblock=Enemy Actions]Vrak vs. Nic's Reflex (1d20+10=30, 1d8+2=8) Crit for only 10 damage! (Nicodemus)
Skeleton 2 vs. Mallick (1d20+10=30) Hit for 4 damage (Mallick)
Zombie vs. Mallick (1d20+9=25, 3d6+1=9) Hit for 9 damage (Mallick)
Specter vs. Sledge (1d20+8=11, 1d6+2=3) Miss (Sledge)
Skeleton 1 vs. Sledge (1d20+10=22) Hit for 4 damage (Sledge)[/sblock][sblock=Enemies]Vrak and the two specters are "Insubstantial": When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage.

vrak.png

Vrak:
AC-19
Fort-17
Ref-16
Will-17

dgtoken2.png

Dragonborn specters:
AC-17
Fort-17
Ref-17
Will-18
Spectral Chill (Aura 1) Enemies in the aura take a -2 penalty to all defenses

zombie1c.png

Zombie:
AC-13
Fort-13
Ref-9
Will-10
Zombie Weakness: Any critical hit reduces it to 0 hit points instantly

cloudgiantskeleton.png

Skeletons:
AC-16
Fort-13
Ref-14
Will-13


Vrak: 14 damage taken, -2 penalty to attack until end of Nic's next turn
Specter 1: DEAD
Specter 2: 39 damage taken, bloodied
Zombie: 7 damage taken
Skeleton 1: No damage taken
Skeleton 2: No damage taken
Skeleton 3: DEAD
Skeleton 4: DEAD[/sblock][sblock=Status]Brocc: 21/38 hp, -2 to defenses from Specter #2

Mallick: 10/47 hp, bloodied

Nicodemus: 14/55 hp, bloodied, marked by Vrak
Used: Fearsome Smite
Used: 2 Lay on Hands
Used: Ghost Strike Oil

Sledge: 40/61 hp, -2 to defenses from Specter #2
Used: Bedeviling Assault
[/sblock]
 

I return Vrak's gaze. "That's all you've got? A feverish Paladin too much for you, Vrak? Take heart...your dishonor will be over soon."

I swing again with my flaming sword and in the same moment my Amulet also glows red with fire.

[sblock]
Move: None
Standard: Martyrs Retribution (radiant)
Minor: Talon Amulet (1d6 damage to any enemy hitting me with Melee attack (end of encounter))
Minor: Divine Strength (+3 damage)
Flaming Long Sword: 1d6 damage, ongoing 5 fire damage (save ends)

Total: 33 Damage, ongoing 5 fire damage

[/sblock]

Status: [sblock]
14 hp
Used Invigorating Smite
Used Fearsome Smite
Used Laying on Hands
Used Ghost Strike Oil
Used Martyrs Retribution
Used Talon Amulet
[/sblock]
 
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The last specter vanishes into the mist with a wail, the zombie is now bloodied, and Vrak steps back and says to the group "You have won, and I will uphold my word. I will not tell Bejik of your arrival here".

With that, she fades back into the statue and is gone.

The zombie and two skeletons remain. They are apparently not dissuaded by the departure of the dragonborn, and continue to fight hungrily.
 

GM: I believe Chris is still out of town and unable to play, so I'll do another round for him. He should be back soon.
Brocc once again places his fingers on his temple, and a moment later skeleton #1 explodes. [sblock=roll]Brocc's Mind Thrust vs. Skeleton 1 (1d20+9=21) Hit![/sblock]The zombie continues to try and strike at Mallick, but is unable to grab him.

While he is distracted with the zombie, the last skeleton drops his bow, pulls out a longsword, and steps up to take a swing at the ranger as well. Mallick uses his off-hand sword to deftly parry the attack.[sblock=Map]
hillside5.png


The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain. You can climb them with a DC10 Athletics check.

Steep Slope: Moving uphill in this area counts as difficult terrain.

A blue border means that a character is Prone.
A red dot means that a character is Bloodied.[/sblock][sblock=Enemy Actions]Zombie slam vs. Mallick (1d20+9=10, 3d6+1=13) Miss (Mallick)
Skeleton longsword vs. Mallick (1d20+10=14) Miss (Mallick)[/sblock][sblock=Enemies]
zombie1c.png

Zombie:
AC-13
Fort-13
Ref-9
Will-10
Zombie Weakness: Any critical hit reduces it to 0 hit points instantly

cloudgiantskeleton.png

Skeletons:
AC-16
Fort-13
Ref-14
Will-13


Vrak: Retreated
Specter 1: DEAD
Specter 2: DEAD
Zombie: 18/40 hp remaining
Skeleton 1: DEAD
Skeleton 2: 1/1 hp remaining
Skeleton 3: DEAD
Skeleton 4: DEAD[/sblock][sblock=Status]Brocc: 21/38 hp

Mallick: 10/47 hp, bloodied
Used: Ghost Strike Oil

Nicodemus: 14/55 hp, bloodied
Used: Fearsome Smite
Used: Invigorating Smite
Used: 2 Lay on Hands
Used: Ghost Strike Oil
Used: Martyrs Retribution
Used: Talon Amulet

Sledge: 40/61 hp
Used: Second Wind
Used: Bedeviling Assault
Used: Ghost Strike Oil[/sblock]
 


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