The Adventurer's Guild


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OOC: My one action this turn will be to stand up....which I believe is an entire move action. I didn't get whether or not we need to roll a save to get rid of dazed so I'm going to roll a save anyway. If it's not applicable, just ignore it.
 


GM: No saving throws needed. You guys are Dazed only until the end of Vrak's next turn.

Sorry I didn't make that more clear, this post was one of the longest I've made in this campaign, and I forgot to highlight the dazed effect. Go expand all the sections see how big that sucker is.

Anyway, the "dazed until Vrak's next turn" is buried in the "Enemy Actions" section, and hard to pick out. Sorry about that.

And yes, Standing up takes the entire move action. You can spend your action point to gain another action, or wait until next turn.

And don't worry, that big attack is a recharge - they can't use it every turn.
 

Brocc props himself up on his elbow, squinting and visibly shaken. He begins speaking, first as a mumble, but his voice grows stronger with each syllable.

[sblock=Actions]
Majestic Word on self

Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier (+3).
You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier (+3) additional hit points

Still prone, but if I can apply the slide then slide to G8
9 + 9(hs) + 7 = 25hp
[/sblock]
 

GM: You are level 5, so the way the power reads, you get to spend a healing surge (9 hp's) plus your Charisma modifier (3). That would be 12 hp's total.

Once you hit level 6, you can add the 1d6 additional.

Note that you can use this power twice per encounter, but only once per round. So feel free to use it again next round if you wish.

You can slide yourself, though.
 

As you are standing up and Brocc is healing himself, you become aware of a few more shapes shambling your way. Four skeletons and a zombie lurch into view. Luckily the rather steep slope of the area makes them move so slowly that they do not reach the group...yet. The skeletons are carrying short bows, and they launch a barrage of arrows at the party, but none of them find their target.

Vrak swings at the dazed paladin and hits.

Specter 1 takes a swipe at Mallick, but even with the life-draining aura affecting his defenses, he still manages to dodge the blow.

The second Specter manages to connect with Sledge, and his icy fingers dig into the dwarf's flesh.

The attacks seem to snap you out of your dazed confusion...[sblock=Map]
hillside1q.png


The dragonborn statue is at K9. That and the two large boulders at J6 and G7 provide cover and are blocking terrain.

Steep Slope: Moving uphill in this area counts as difficult terrain.

A blue border means that a character is Prone.
A red dot means that character is Bloodied.[/sblock][sblock=Enemy Actions]Vrak's Phantom Sword vs. Nic's Reflex (1d20+10=26, 1d8+2=8) Hit for 8 Necrotic damage, marked (Nicodemus)
Skeleton Shortbow attacks (1d20+6=9, 1d20+6=15, 1d20+6=9, 1d20+6=8) Miss (everyone)
Specter 1 vs. Mallick's Reflex (1d20+8=11, 1d6+2=8) Miss (Mallick)
Specter 2 vs. Sledge's Reflex (1d20+10=15, 1d6+2=8) Hit for 8 Necrotic damage (Sledge)
[/sblock][sblock=Enemies]Vrak and the two specters are "Insubstantial": When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage.

vrak.png

Vrak:
AC-19
Fort-17
Ref-16
Will-17

dgtoken2.png

Dragonborn specters:
AC-17
Fort-17
Ref-17
Will-18
Spectral Chill (Aura 1) Enemies in the aura take a -2 penalty to all defenses

zombie1c.png

Zombie:
AC-13
Fort-13
Ref-9
Will-10
Zombie Weakness: Any critical hit reduces it to 0 hit points instantly

cloudgiantskeleton.png

Skeletons:
AC-16
Fort-13
Ref-14
Will-13


Vrak: No damage taken
Specter 1: 12 damage taken
Specter 2: No damage taken
Zombie: No damage taken
Skeleton 1: No damage taken
Skeleton 2: No damage taken
Skeleton 3: No damage taken
Skeleton 4: No damage taken[/sblock][sblock=Status]Brocc: 21/38 hp, prone

Mallick: 28/47 hp

Nicodemus: 8/55 hp, bloodied, marked by Vrak

Sledge: 36/61 hp
Used: Bedeviling Assault
[/sblock]
 



Sledge pours a dark oil over his ax and attacks the two nearest ghosts in one quick move.

[sblock=actions]
move: none
minor: apply ghost strike oil
standard: passing attack first Specter 1 then Specter 2 [/sblock]
OOC:
Vance if you changed your mind about the oil being a minor then I'll just apply the oil
 
Last edited:

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