The Adventurer's Guild


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"Big mistake you over grown lizard."
Sledge Attacks Grix.
[sblock=actions]minor: mark gix
standard:basic melee
Use action point
standard: basic melee
[/sblock]
 
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GM: OK, here's a map of the 100 ft. view. It shows the RELEVANT boulders you can climb on to reach the bottom floor of the tower, and the current position of Sniper #1. There are many more rocks and boulders floating about, but the ones shown are the ones that comprise the path to the tower.

Sniper #2 is back inside the doorway of the tower, so you can't actually see him clearly yet.

To climb the boulders, you have to start at F7. That's the lowest point, and it climbs all the way to M8 where you can step over to the doorway of the tower's bottom floor. To make things easy to track, we'll just say the whole path is difficult terrain, but I won't make you roll athletics checks to climb it.
[sblock=Map]
path2.png
[/sblock]
 

[sblock=Mallick's Actions]

Move
To R4

Minor
Hunter's Quarry on Gix

Standard
Shadow Wasp Strike on Gix

[/sblock]

Total Damage = 2 times 30(shadow wasp strike weapon damage plus critical) plus 3(hunter's quarry) equals 63

Did I do that right? tell me if I need to reroll...I'm so confused.
 
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Let's light it up! My sword burst into flame and I move forward and attack Gix.

Move: R4
Minor: Divine Strength +3 to damage
Standard: Fearsome Smite (+2 penalty to attacks EOMNT)
Free Action: Flaming Long Sword Fire Damage (1d6 damage with +5 ongoing, save ends)

Total Damage: 18 with +5 ongoing fire.
 
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GM: Mark, here's the breakdown for the Shadow Wasp Strike. The important thing is to note that it is a SINGLE attack, not two attacks, so you make one attack with your main weapon.

Most of your other attacks are with dual weapons, but they all list the requirement of having to have two melee weapons in your hand, and they say "two attacks" on the card. Shadow Wasp Strike does not, it's a single attack, but it does 2 weapon damage.

Normal damage (with your Hunter's Quarry) for this attack is 3d8 + 6. Since you rolled a 20, just take the max, which would be 30. Then add in the extra crit damage from your Lifedrinker Scimitar, which is 1d6 Necrotic (which you roll, don't just take max). PLUS, this is a "High Crit" weapon, so you roll an additional 1d8 when you crit.

Total = 30 + 1d6 + 1d8
 

GM: Nicodemus can't move to R4 because Mallick is already standing there. Since R5 technically is less than halfway filled with rocks, you can move there, but it's difficult terrain. Since you only moved 1 square, it doesn't really affect you anyway.

Also, Gix is now bloodied.
 



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