The Adventurer's Guild


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I ready myself against the oncoming drake and rider. I take a defensive position next to the large rock in front of me and prepare to attack if the rider comes by.

Ready action: Invigorating Smite
Trigger: Rider/Drake come within melee range.
 

Mallick faces the drake and rider, tracking their movement and readying his scimitars.
GM: Mark, if you are readying an action, make sure you list a specific trigger and what action/power you plan to use when that trigger occurs.

By the way, readying an action takes up your Standard action only, so if you want to do any Move or Minor actions, you can do them as well, just let me know.
 


Brocc makes his way towards the stairway of floating rocks. Then, just before turning visible, he attacks the lower sniper.

[sblock=actions]
move to I8
minor Distract to sniper #2 (combat advantage)
Dishearten vs Sniper #2, it's a burst, is that 3 dimensional? I assume that 1" is 10'. If so, that could include both snipers :-D
[/sblock]

OOC:
that +6 is total from:
+9
+2 for CA
-5 for cover

and a hit means -2 to the next attack roll
 
Last edited:



The snipers let loose another volley on Nicodemus and Mallick, the only targets they can currently see. (Sledge is too close to hit, and Brocc is under the tower.) The paladin gets missed, but the ranger is not so lucky and takes an arrow to the shoulder.

Sniper #1 then takes a few tentative steps up the boulder path towards the doorway of the tower.

The drake and his rider finally descend on the battle, heading straight for Nicodemus and Mallick. The drake's claws reach you first, but the paladin's shield deflects the blow, and the ranger manages to duck out of the way.

You aren't lucky for long, though, as the dragonborn rider breathes out a cloud of noxious fumes, catching you both and leaving you gasping for breath.

As the drake and rider fly away they bank sharply to the right, heading for Sledge. You can see the drake's mouth start to water as he spots the small dwarf standing by himself.
GM: Mark and Jonathan, roll your readied attacks! Note that you don't get opportunity attacks when the drake moves away from you IF he is using his "Flyby Attack", which he was this time. I'll notate it in the future if he doesn't.
[sblock=Map]
tower2n.png


Sniper 1 is about 85 ft. above the ground, standing on a floating piece of rubble.
Sniper 2 is in the tower entrance on the bottom floor. They both have superior cover. (-5 to ranged attacks)

Any square on the ground that contains 25-50% debris is considered Difficult Terrain.
Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.

Trees provide cover as normal.[/sblock][sblock=Aerial Map]**NOTE: Sniper #2, while marked on this map, is inside the darkened door of the tower, and can't actually be seen until you get up close to him.**
towerpath2.png
[/sblock][sblock=Enemy Actions]Sniper #1 disruptive shot vs. Nic (1d20+9-2=10, 1d10+4=10) Miss (Nic)
Sniper #2 disruptive shot vs. Mallick (1d20+9=22, 1d10+4=11) Hit for 11 damage, granting combat advantage (Mallick)
Flyby attack vs. Nic, Mallick (1d20+8=16, 1d6+4=9) Miss (Nic & Mal)
Brigand's dragon breath vs. Nic, Mallick (1d20+7=27, 1d20+7=18) Crit for 10 poison damage (Nic), hit for 10 poison damage (Mallick)
Damage roll for Mallick: Dragon breath damage roll (1d6+4=10) (Sheesh, max damage. Sorry, Mark!)[/sblock][sblock=Enemies]Brigand:
AC-19
Fort-18
Ref-15
Will-16

Warwing Drake:
AC-19
Fort-18
Ref-16
Will-16

Dragonborn Snipers: (#1: 9 damage taken, #2: undamaged)
AC-19
Fort-15
Ref-18
Will-16

**Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp
3/6 surges remaining
Used: Distract

Mallick: 22/47 hp, bloodied
0/6 surges remaining
Used: Shadow Wasp Strike

Nicodemus: 43/55 hp
2/10 surges remaining
Used: Martyrs Retribution
Used: Talon Amulet

Sledge: 60/61 hp
6/12 surges remaining
Used: Bedeviling Assault[/sblock]
 

Sledge continues to the rock stairs and turns to ready himself against an attack from the Drake.

[sblock=actions]
move: H6
minor: mark drake
standard: ready bull charge
trigger: drake comes close enough to charge
[/sblock]
 


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