In the air:
Brocc continues climbing up the path, and ends up in front of Sledge. He focuses his mental energy for a moment and tries to take out one of the snipers, but is apparently fatigued by his climb and misses.
The sniper is alerted to them, however, and turns around to face the heroes. As he draws a bead on Brocc, he shouts for his companion
"Wilhelm! Get out here and help me...we have incoming!"
He looses his arrow at Brocc, but the little gnome is a small target, and it goes slightly wide.
The other sniper moves out of the doorway, aims and fires at Sledge, hitting him hard and knocking him over the edge of the rock he was balancing on.
GM: | Spencer, roll an Acrobatics check (DC 10) to catch yourself and keep from falling. If you fail, roll 3d10 falling damage. | |
On the ground:
The brigand returns Nicodemus' hit, but it's blocked by the paladin's shield. He screams out in frustration and commands the drake to
"Shred him!".
The drake takes flight once again, this time attempting to use his claws on both heroes as he flies past them. Neither attack connects, but they do manage to get some distance away before turning around. As they prepare for another run, the brigand shouts at Nicodemus
"You will pay for your insults, shiny little human! Your armor will not protect you from the wrath of my brethren and our allies!"[sblock=Ground Map]
A red dot means that character is bloodied.
Any square on the ground that contains 25-50% debris is considered Difficult Terrain.
Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.
Trees provide cover as normal.[/sblock][sblock=Aerial Map]
GM: | Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc. | |
[/sblock][sblock=Enemy Actions]Brocc's Mind Thurst:
3(1d20) +9 = 12; 4(1d10) +6 = 10 Miss
Sniper #1 vs. Brocc:
7(1d20) +11 = 18; 3(1d10) +4 = 7 Miss
Sniper # 2 vs. Sledge:
12(1d20) +11 = 23; 7(1d10) +4 = 11 Hit for 11 damage
Drake's Flyby attack vs. Nic:
12(1d20) +8 = 20; 6(1d6) +4 = 10 Miss
Drake's Flyby attack vs. Mallick:
7(1d20) +8 = 15; 6(1d6) +4 = 10 Miss
[/sblock][sblock=Enemies]Brigand: 10 damage taken
AC-19
Fort-18
Ref-15
Will-16
Warwing Drake:
Bloodied, 15 hp remaining
AC-19
Fort-18
Ref-16
Will-16
Dragonborn Snipers: (#1: 21 damage taken, #2: undamaged)
AC-19
Fort-15
Ref-18
Will-16
**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp
3/6 surges remaining
Used:
Distract
Mallick:
22/47 hp,
bloodied
0/6 surges remaining
Used:
Shadow Wasp Strike
Nicodemus: 37/55 hp
1/10 surges remaining
Used:
Martyrs Retribution
Used:
Talon Amulet
Sledge: 49/61 hp
6/12 surges remaining
Used:
Bedeviling Assault[/sblock]