GM: | In that case, let's say Sledge finishes the sniper off, taking a random amount of damage. (17) You are free to climb the path up to the tower and investigate. | |
[sblock=Damage Roll]
damage (3d10=17)[/sblock][sblock=1st Floor]
When you enter the bottom floor of the tower, you see a small room with a staircase leading up to the next floor. There is a bed here, with a small chest at the end. Racks on the east and west walls contain an assortment of pickaxes and shovels, all dirty and worn.[/sblock][sblock=2nd Floor]
In this room, a circle of magical runes has been etched around a bookshelf, chair, desk and a small chest. Against the south wall is an additional bookcase and a bed. Another staircase leads up to...[/sblock][sblock=3rd floor]
Two more beds, a desk and chair, and another small chest.[/sblock][sblock=4th floor]
The roof of the tower, and apparently where the drake was chained up. There is a large loop of steel embedded in the floor, a long length of chain connected to it, and quite a few scratches on the stonework. Crenelated battlements surround you and provide superior cover, while also letting you get a good look at the surrounding area.[/sblock]