The Adventurer's Guild

Seeing Sledge running up to finish the sniper, I decide to stay hidden from his ranged attacks. I stay under the platform, breathing heavily and barely able to stand.

"You go get 'em...I'll keep watch down here."
 

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Brocc slowly raises to his feet, still feeling pretty shaky. He ambles over to stand by Nicodemous.
[sblock]
hs -> +9 hp
hp = 18
[/sblock]
 

GM: In that case, let's say Sledge finishes the sniper off, taking a random amount of damage. (17) You are free to climb the path up to the tower and investigate.
[sblock=Damage Roll]damage (3d10=17)[/sblock][sblock=1st Floor]
tower1.png

When you enter the bottom floor of the tower, you see a small room with a staircase leading up to the next floor. There is a bed here, with a small chest at the end. Racks on the east and west walls contain an assortment of pickaxes and shovels, all dirty and worn.[/sblock][sblock=2nd Floor]
tower2y.png

In this room, a circle of magical runes has been etched around a bookshelf, chair, desk and a small chest. Against the south wall is an additional bookcase and a bed. Another staircase leads up to...[/sblock][sblock=3rd floor]
tower3e.png

Two more beds, a desk and chair, and another small chest.[/sblock][sblock=4th floor]
tower4b.png

The roof of the tower, and apparently where the drake was chained up. There is a large loop of steel embedded in the floor, a long length of chain connected to it, and quite a few scratches on the stonework. Crenelated battlements surround you and provide superior cover, while also letting you get a good look at the surrounding area.[/sblock]
 

Nicodemus checks each chest (if unlocked) to see the contents. I also examine the desk to see if there is anything interesting.

When finished, I say to my comrades, "I think we could all use some rest. Seems like as good a place as any. We're well protected in here, it seems."
 

GM: The chest on the 1st floor is unlocked, and contains various personal items and a few rations.

Am I to assume you are crossing the boundaries of the arcane circle on the 2nd floor to search the desk and chest there?

The chest on the 3rd floor is also unlocked, but empty save for a few half-eaten rations.
 

OOC: Well...seeing as how I didn't stop to think about that, I'll go with my action. I view it like Chess...once you move, you can't take it back. I crossed the circle...in the sand...round and round...
 

GM: OK, then!
As Nicodemus blunders across the perimeter of the circle, the runes explode in a flash of orange light and pushes him back across the room. He slumps to the floor, unconscious, as the runes fade away.
GM: The Arcane Circle does force damage equal to the Arcana check it was created with (which was 20). Since Nicodemus had 15 hp, he is now at -5. Sledge can use his "Healer's Gift" power, but since Nic has no healing surges left, he can only be brought up to 1hp.

The circle is broken now, however, and is safe to pass. Good job! :)
The bookshelf within contains several tomes on the nature of magic. The desk contains colored inks, fancy quills, expensive paper, and some sort of official-looking document written in Draconic.

The chest appears to be magically locked.[sblock=DC's]To open the chest = DC 25 Strength or Thievery check
To identify significant items within the tomes on either bookshelf = DC 15 Arcana
To break the circle...oh wait, nevermind.[/sblock]
 


After reviving Nicodemus, Sledge says "Maybe we should bar the door and take a long rest before we do anymore exploring. We can check out the chest and tomes when Yall are not almost dead."
 


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