The Adventurer's Guild

Now that Brocc is safely being tended to by Sledge, Mallick jumps off the rubble and runs underneath the tower, staying out of sight of the lone sniper above. He nocks an arrow and fires it at the brigand, hoping to finish him off. The shot misses, but causes the dragonborn to roar in frustration. In anger at these heroes not simply giving up, he smashes Nicodemus once more with his flail.

Another arrow from above flies past the paladin's head, bouncing off the rock next to him. Angry and out of breath, the brigand gasps "Curse you, shiny! Your god may be smiling on you now, but you won't last five seconds when you meet MY master!"[sblock=Ground Map]
tower10.png

A red dot means that character is bloodied.

Any square on the ground that contains 25-50% debris is considered Difficult Terrain.
Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.

Trees provide cover as normal.[/sblock][sblock=Aerial Map]
GM: Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc.

towerpath9.png

[/sblock][sblock=Rolls]Flail vs. Nic (1d20+9=27, 2d6+5=11) Hit for 11 damage (Nic)
Mallick vs. Brigand (1d20+6=14, 1d10+2=9) Miss (Brigand)
Longbow vs. Nic (1d20+11=14, 1d10+4=12) Miss (Nic)[/sblock][sblock=Enemies]Brigand: Bloodied, 17 hp remaining
AC-19
Fort-18
Ref-15
Will-16

Dragonborn Sniper #2: 11 damage taken
AC-19
Fort-15
Ref-18
Will-16

**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 9/38 hp, Bloodied
1/6 surges remaining
Used: Distract

Mallick: 7/47 hp, bloodied
0/6 surges remaining
Used: Shadow Wasp Strike

Nicodemus: 10/55 hp, bloodied
1/10 surges remaining
Used: Martyrs Retribution
Used: Talon Amulet
Used: Majestic Halo

Sledge: 19/61 hp, bloodied
6/12 surges remaining
Used: Bedeviling Assault[/sblock]
 

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"Now to finish off you and your mouth" (to Brigand)
Sledge moves and then Charges at the Brigand

move: L6
Standard: Charge attack

max damage is 12 + 6 + 7 = 25 + rolled bonus damage 5 = 30
 

The brigand howls as the speeding dwarf crashes into him. He falls back, dead, with a thud.

Looking up at the last remaining sniper, you can see that he looks a little worried.
 

OOC: I should be at 15 hp, btw. I was at 26 and just took 11 damage. Right?


"Nice work Sledge!" As the dragonborn falls, I move under the tower above to keep out of sight of the sniper...and catch my breath."

Move/Standard: Double Move to I7
 

Brocc coughs, glances upward and the remaining sniper and then around at he bloodied and bedraggled teammates.
Well, who wants him? I got a bit of healing I can spread around. But whoever runs up those stones needs to be surefooted!
 

The sniper looks down at the heroes for a brief moment, then quickly goes inside the tower.
GM: The encounter isn't over, since one bad guy is still alive, but you can move about the cabin freely. Just tell me what you want to do.
 

OOC: I would like to take a short rest. Can we do that? Otherwise Brocc can heal me, and I can finish off the sniper, I still have several healing surges left.
 

GM: Tell you what - if you get out of view of the tower doorway, you can take a short rest, but you have a bad guy still on the loose. I'm just giving you the freedom to move around and do things not necessarily in initiative order. The sniper isn't in view, but he could be watching you from inside the doorway.

There doesn't appear to be any way out of the tower except the front door.

If you want to climb the path, you can do so up to about M12 before we'd have to go back into initiative order again. That should give you time to plan the next part of the encounter. You can have your encounter powers back and spend healing surges (for those of you that have them).
 



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