The Adventurer's Guild

Seeing Brigand smile at the thought of Brocc's suffering, I draw his attention back to me. "Hey, did you get that ugly when you're mom tried to eat you at birth?"

Minor: Divine Challenge
Move: None
Standard: Holy Strike (+2 damage when challenged)
 

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Sledge Takes a swing at the Brigand and then turns and heads toward his fallen comrade (provoking an opportunity attack)

Standard: Sure Strike
Move: L6
 
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A radiant beam flash of light from the paladin sears the dragonborn as he hits Sledge with his attack. [sblock=Divine Challenge]Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn’t include you as a target. The damage equals 3 + your Charisma modifier.

Brigand takes 6 Radiant damage.[/sblock]Mallick picks his way up the mound of rubble, and sits down roughly, gasping beside the broken body of the gnome. He checks for life signs and tries to make him comfortable, but just can't seem to help him much. "Sledge, quick! We are losing him!"

The brigand turns back to Nicodemus and says "Your lads have deserted you, shiny! But don't worry, after I finish you off, I'll make them pay for leaving you to fight all by your lonesome!" He punctuates his taunt with another brutal lash of his flail, but the paladin easily blocks it with his shield.

However, now that the paladin is focused on the brigand, and his flank is exposed, the sniper finally is able to score a hit on him. An arrow comes flying through the rubble and hits Nicodemus, burying it's shaft deep in his shoulder.

The brigand smiles once again, and readies himself for his next attack. "Looks like you won't be able to take another hit, shiny! Want to just lay down and give up, now?"
GM: Sorry for the lack of maps tonight. My maptool program is crashing on my home PC, so I have to wait until tomorrow to update them. Only Mallick and Sledge moved since last round, though.
[sblock=Rolls]Mallick's Heal check (1d20+2=12) Mallick's Heal Check (failed)
Brigand Flail vs. Nic (1d20+9=15, 2d6+5=11) Miss (Nicodemus)
Sniper vs. Nic (1d20+11=25, 1d10+4=14) Hit for 14 damage (Nicodemus)[/sblock][sblock=Enemies]Brigand: Bloodied, 27 hp remaining
AC-19
Fort-18
Ref-15
Will-16

Dragonborn Sniper #2: 11 damage taken
AC-19
Fort-15
Ref-18
Will-16

**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: -12/38 hp, Dying - 1 Strike
2/6 surges remaining
Used: Distract

Mallick: 7/47 hp, bloodied
0/6 surges remaining
Used: Shadow Wasp Strike

Nicodemus: 10/55 hp, bloodied
1/10 surges remaining
Used: Martyrs Retribution
Used: Talon Amulet

Sledge: 19/61 hp, bloodied
6/12 surges remaining
Used: Bedeviling Assault[/sblock]
 


OOC: Vance, did the Brigand also take the -2 penalty to attack against Sledge for the Divine Challenge?


I glow once more with radiant light and grow stronger. It'll take more than you've got to get me down.

Move: None
Minor: Laying on Hands, Healing Hands (+16 hp)
Standard: Majestic Halo

OOC: he only takes half of this damage since I missed


Status
Nicodemus: 26/55 hp, bloodied
0/10 surges remaining
Used: Martyrs Retribution
Used: Majestic Halo
Used: Talon Amulet
Used: All Encounter Powers
 
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OOC: Vance, did the Brigand also take the -2 penalty to attack against Sledge for the Divine Challenge?
GM: Interesting - the official online compendium (what I use to look up the powers) doesn't include the -2 to attack roles. But I have a PDF of your character sheet, and it's plainly there. Maybe they updated the rules to drop the penalty. We'll continue playing with the stats on your character sheet, so the penalty applies.

However, even with the -2 applied, he still hit Sledge. But now that I know I'll try and remember to include that penalty in the future.
 

GM: As promised, here is the current ground map. The aerial map hasn't changed.
[sblock=Ground Map]
tower9.png
[/sblock]
 

Sledge runs (literally) to Brocc's aid and uses his field skills to heal him.
Says to Brocc "Hang in there little brother"

Move: run to H10
Standard: Healer's Gift (target can spend a healing surge)
 
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