To start off I demonstrate why I should not allow mellee monsters to start the fight multiple rounds away from the pc's. The Writhing dead walks towards the pc's and takes 2 cannon balls, several arrows , a fireball and some chain lighnting it expires before it gets within reach of the characters or the ranch. In future I will make sure that monsters start off withing combat range of the group.
Angus the ranch hand was poised to leap into mortal combat but was saved the trouble, he is aware that the pc's are looking for Pala and so agree's to lead them there he also tells them of the Sons of Pala the constables talk with them about William Millar and his philosophy and conclude the group is not linked to the Ob. They get permission to view the events of the past and see the martyrdom of William Millar and take advantage of the visions to let the Sons of Pala to recover some lost texts from the burned library.
They then have a long discussion about what this has revealed of William Millar/Nicodemus they are certain that this is at least his second body , as it did not look like the one they has seen before the Great Malice. Williams player is very convinced that William Millar has never been William Millar, and that he is some sort of possessing spirit/demon and that he predates this event by some long time, others are more certain that he is the ghost of William Millar . They also conclude he must have died sometime between when they last saw him en-route to Methia and the founding of Pala , they think it is likely to have happened at Methia. The debate starts to get very speculative and in the end they end it when they realise they have lost touch with the evidence. Instead they decide to get on with learning more.
Returning to Risur they start to prepare for their visit to Methia, they have the submarine en-route and they start making plans they consult with their associates in the family and are suprised at how well connected they are to the clergy with the key , they start to be concerned that their may be more links to the clergy but in the end they decide this is not a real problem for them. Concerns about ending up at the top of a tower which will suddeny dissapear concern them, unfortunatly parachutes do not exist and man carrying kites or gliders do not seem practical so they decide they will have to use the teleport portals in the historical vision or their own teleportation spells. They conclude this means they ust be fearful of dimensional anchor spells so they will have clerical spell immunity vs dimensional anchor cast .
Next they plan the infiiltrationa nd realise that Ulvaar is pretty much impossible to sneak into the city so they decide they will put him in the absurdist web before entering the anti-magic zone , they also decide that to reach the island with the tower they will need a boat as none of them are good swimmers so they requisition a Risuri special forces team who will infiltrate with them and use collapsible boats and swimming to get them across the river. The special forces will once the island is secure retreat into the city and make use of the players actions as a diversion to escape Methia and either rendezvous with the sub or use druidic abilities to escape to the coast.
The submairne journey up the river is unventful , the Danorans are not really looking for a submarine. Before the river narrows and the fortifications around Methia the constables and the commando team land and circle around the city approaching the western gate under cover of darkness, with the lack of guards they are able to enter the city unobserved and lay up for the day in the cellar of one of the buildings, Manuel who is feeling seriosuly hampered by being only the late evening rather than the night, and the fact that he can only carry 22lb of gear which means even a mithril Nock gun would leave him naked if he wanted to move. In fact almost every pc;s had minimal carrying capacity which is another reason to bring the commando's so they can carry things. The observation team cont the guards, notice the cannon at the dock and the tank. Manuel wants to steal the tank.
The next night they move down to the water front, several of the commando's swim over to the rear of the island to make sure no one sees the collapsible boat crossing bringing the constables over. Once across Manuel, Padme and a commando sneak up on the tank, Padme and the commando kill the two scouts while Manuel gets into the tank. As the fight starts the rest of the group rush forward throwing smoke grenades, Manuel blows up the gun turret with the tank gun and then switches to the machine gun, the use of grenades , the tanks and the commando's rapidly overwhelm the remaining guards. Before reinforcements arrive the constables start up the tower and the commando's swim back to the shore. They are relieved to see the Arc of Reida kicking in , and extract Ulvaar and their magical gear from the Absurdist web. The rapidly growing size of the Arc's effects starts to distract the Danorans and alert the Ob agents, letting the commando's get back across the river and start their escape.
Nilisa Humes ghostwarns them of the threats ahead but they encounter few hostile Ghosts/haunts before coming across the first 2 memory events. They are unhappy to discover Stansfield is an Ob agent but it makes sense to them, and they did have some suspicions in the past, but at various times they have thought almost everyone is an Ob agent. They consider using a sending to warn Harkover but are far from certain that will work in their current situation, the rest of the vision was stuff they already knew. The vision of Kasavarina telling them that Bourne considered her as his mother interests them, particularly when Bourne starts striding into the city, they had not considered that the lack of Dreaming and Bleak gate here means that Bourne could return to the normal world here, they rather hope that he does not knock the tower down and that Kasavarina being his 'mother' means there will be no incident.
We left it there , they are really expecting an ambush by Nic further up the tower and once they have everything they can learn here they want to rush back to Flint and arrest Stansfield , they are going to be dissapointed