Omegaxicor
First Post
told you I missed something important...
I don't know what is "common" but mostly killing enemies because they don't enjoy politics (and neither do I really), we do have to recover items to either help them defeat other enemies (A holy relic which must be sent down the river, by local tradition, to prevent an uprising of plagues and undead forces) or allow them access to a treasure trove, guarded of course.
Combat is common because they aren't good at mysteries, or maybe I am not good at making mysteries but I have used preset ones and they don't work either, so there's only really combat for the most part
EDIT: I have looked back over our current campaign's completed quests and it seems combat is much more prevalent, there is NO adventure without combat but some have only one fight (few quests end without a final encounter being a fight) BUT not all characters have died in the final fight of the quest...
I don't know what is "common" but mostly killing enemies because they don't enjoy politics (and neither do I really), we do have to recover items to either help them defeat other enemies (A holy relic which must be sent down the river, by local tradition, to prevent an uprising of plagues and undead forces) or allow them access to a treasure trove, guarded of course.
Combat is common because they aren't good at mysteries, or maybe I am not good at making mysteries but I have used preset ones and they don't work either, so there's only really combat for the most part
EDIT: I have looked back over our current campaign's completed quests and it seems combat is much more prevalent, there is NO adventure without combat but some have only one fight (few quests end without a final encounter being a fight) BUT not all characters have died in the final fight of the quest...
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