All right. sorry this took so long to make up but I had to download and compile the 3.5 SRD so I would have reference material. Here is my low-magic Ranger, Denther Mosy.
Code:
Denther Mosie
Male Human Ranger 1 / Expert 1
Lawful Neutral
Representing Denther - MPS42
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 11 (+0)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 10 (+0)
Size: Medium
Height: 5' 8"
Weight: 180 lb
Skin: Med-Tan
Eyes: Steel Blue
Hair: Short Black; Slight wave
Total Hit Points: 13
Speed: 30 feet
Armor Class: 15 = 10 +2 [Leather Jerkin] +1 [Sheild] +2 [dexterity]
Touch AC: 12
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common
WEAPONS BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT
------------- ----- ------ -------- ----- ---- ---- ----
Longsword +5 1d8+3 19-20 X2 x med s 4
Dagger (thrown) +3 1d4+3 19-20 X2 10ft tiny p 1
Whip -1 1d2 X2 5ft sm s 2 Subdual
Feats:
Weapon Focus – Longsword
Quckdraw
Skills: SKILL MOD RANKS
Alchemy 0 =
Animal Empathy 0 =
Appraise 0 =
Balance 1 =
Bluff 0 =
Climb 4 = 2
Concentration 0 =
Craft 0 =
Craft 0 =
Decipher Script 0 =
Diplomacy 0 =
Disable Device 0 =
Disguise 0 =
Escape Artist 1 =
Forgery 0 =
Gather Information 0 =
Handle Animal 3 = 3
Heal 1 =
Hide 1 =
Innuendo 1 =
Intimidate 0 =
Intuit Direction 2 = 1
Jump 2 =
Knowledge (arcana) 0 =
Knowledge (religion) 0 =
Knowledge (nature) 0 =
Knowledge 0 =
Knowledge 0 =
Listen 3 = 2
Move Silently 3 = 2
Open Lock 2 =
Perform 0 =
Pick Pocket 1 =
Profession 0 =
Profession 0 =
Read Lips 0 =
Ride 7 = 5
Scry 0 =
Search 2 = 2
Sense Motive 1 =
Spellcraft 0 =
Spot 3 = 2
Swim 4 = 1
Tumble 1 =
Use Magic Device 0 =
Use Rope 3 = 1
Wilderness Lore 4 = 3
EQUIPMENT:
------------------
Explorers outfit
Leather armor
Steel Buckler
Whip
6 throwing daggers
Backpack
Bedroll
Horse (fenton)
Riding saddle
Saddlebags
Hemp Rope (3 x 10ft)
Long Sword
History:
I grew up in a small village outside the city of Port Khemi, far to the south of Antigrol. Just my father Ered, my mother Maala, myself and my young sister Feeli. It wasn’t much of a village but we called it home. Van Karti was a stern master, but, as long as you pay your tithes and follow The Law, you’ll be all right. My childhood, or at least what I remember of it, was happy. I would go out into my father’s fields and run amongst the waving wheat fields, chasing mice or playing at battles with the feirce crow legions.
When I reached my 15th winter, Ered said it was time for me to learn a trade. I always felt welcome in the outdoors so I chose that of a herder. I thought this would be a fairly simple life, riding a Rowahb through the lands, keeping a lazy eye on the goata or whatever needing looking after.
My trainer, Sherpas, killed that dream the first day. ”Go follow the goata,” he said, ”and find their dried droppings.” ”Why would I...” was as far as I got when I felt a blinding pain in my head. I hadn't even seen his hand move. ”The only answer you should need is ’because you were instructed to’ but, because Ered is a old friend of mine, I will answer your question this once: Dried goata droppings, properly cared for and kept dry, will burn better than the finest wood. On a cold night, it may be all that stands between you and freezing to death.” With that, he kicked me out into the goata fields.
I learned many lessons that year: How to ride, how to track the herd, how to climb the steppes on lookout and, most importantly, how to keep my mouth shut when Sherpas told me to do something. It was nearing my elevation from initiate that the defining moment in my life came.
I was getting ready to be moved to my own herd when the news came, my family had disappeared. Sherpas was nearly as devastated as I was and willingly let me leave to see to my fathers’ land. I rode for days on end to get back home. When I got there, all that was left was a smoldering husk of the house where I grew up. There were no bodies, no animals, no signs of life at all. The only thing I did find was a single right-handprint, apparently left in blood, stamped on the corner of the house. I asked everyone in the village, no one knew anything more than I and no one knew who the handprint might belong to or what it might mean. I went back to Sherpas and he told me that it was my duty to find my family and those who’d destroyed my land. At that point I couldn’t have agreed more.
He sent me to Wearda, a weaponsmaster, who trained me in the basics of swordplay with a battered longsword he had available. I studied arduously, I wanted to be ready when I found the man or men I was looking for. At the end of the season, Wearda gave me enough money to by some basics and my own longsword.
I told him this was more kindness than I had ever expected. Apparently Ered had had more friends than I knew. I rode all over the land trying to find who or what this red right handprint might mean or who it might belong to. Everyone I spoke to said that they knew nothing. Some I suspected knew, but would not tell, even when threatened with my sword. I was making my way tracking other men, while tracking my own, for local sheriffs. Tracking down men who they could not find. It paid enough to keep my belly full and gave me the opportunity to ask about the print. Still, no-one would talk. Eventually I ran low on money and began to despair for my family. I had made it all the way to Antigrol, the great city.
(ooc. I am going to attach a word character sheet since that is all I have for Denther.)