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The Appraise skill - Do you use it?

i find it funny. just how many commoners or even experts dump ranks in appraise?

and what about the PCs. not many.

so it is problematic with opposed rolls.
 

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I don't use the Appraise skill as written. House rules are:

Buying/Selling: vs Profession(Merchant); failure means a markup or down by +10% (by 25% if they miss the DC by 10 or more).

Spotting a Fake: vs Forgery or spell DC (if fake is created by spell or enhanced by illusion).

Deals/Treaties: DC based on complexity of deal; vs Bluff if one party is trying to hide something. Success means they understand what each party is getting out of the deal; failure means they miss a few things - which of course will come back to haunt them later.
 

For MerricB

I play each fortnight too, and the way I deal with things like gems is, I make a list with four columns. In the first column I have numbers 1 to 50 or so. In the second I have the values of the gems. In the third, I have a list of what the party thinks the gems are worth via appraise, guessing, etc. In the fourth, I have their descriptions (black opal, tourmaline, etc.). When I give a gem to my players, I tell them its description, and make them note the number of the gem. When they get back to town and sell the gems, I ask them to give me the number, and then reference my sheet. It keeps handy track of things. I can even say things like, "Ah, the gem you appraised at 300gp", while the jeweller realizes it's actually worth more like 500gp, even though they appraised it around a month beforehand.
 

IMC, we have rarely used appraisal. We figure it doesn't take a dwarven smith to ID a MW sword. If you are proficient in the Arms or Armor, then you can ID a MW item. We've used appraisal to determine valuable (3k+) Objects D' Art and a few unfamiliar gems but that's about it. We default on INT most of the time and with a decent wizard, a take 10 is all you need.
 

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