The Assassination of D&D?


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smkun said:
Also the majority of the book is still geared towards combat, so even it's most recent incarnation only a small portion is geared towards "roleplay".
A majority of the book is geared towards combat mostly because combat is the most mechanics-intensive action that has to be represented. Players can't actually fight, so you need good rules to simulate it. But you don't really need 50 pages about how to resolve dialogue, and they would do more harm than good anyway. Notice that virtually all RPGs have a relatively large proportion of their rules devoted to combat.
 

Ladies and Gents, let's please stop the cries of "Troll" please.

If you honestly believe a thread is a troll, the best of all POSSIBLE responses - is no response. A real troll thread will go down the list all by itself - especially on these forums, and anything directly insulting or inflammatory the mods will delete. So if you have a real response, it's more than welcome. If it's "TROLL! TROLL!" it's not welcome.

Thanks, all.
 

Henry said:
Ladies and Gents, let's please stop the cries of "Troll" please.

If you honestly believe a thread is a troll, the best of all POSSIBLE responses - is no response. A real troll thread will go down the list all by itself - especially on these forums, and anything directly insulting or inflammatory the mods will delete. So if you have a real response, it's more than welcome. If it's "TROLL! TROLL!" it's not welcome.

Thanks, all.

In that case....

...

Nah, I got nothing.
 

Gotta say that it's related directly to the players you are with, Sleepy. Some are interested in the story, but others it's violent aggression. Power-hungry gamers can be converted and not know it, so just play like you normally did, but add in some very creative traps & battle strategies. Soon they will start to recall how good a battle was, not who killed the most critters. Give a few hints about things and if they aren't paying attention to the story a few of them might die. For example, allude to the BBEG being a medusa just once. If they catch it they will be much more prepared; if not, they will begin to understand why role-playing for info is just as important. Will they get frustrated? Probably at some points, but just wait for it to dawn on them that they are a team, that each member is important, that each skill is necessary for the best results. Then it is up to you as a DM to make that happen. The easiest way is to pick up some published modules and run them.
 

I have to agree with the above. It's the players who make the game. The writers might lend the game to certaining playing styles, but in the end the way the game runs and is played is solely in the hands of you and yours.
 

D&D isn't in danger!

"Will D&D be assassinated, bye the Power Hungary people of D&D?"

Well, I've asked around, but about no one here in Hungary even knows what D&D is, so I don't think it is in danger from us!

:) :)
 

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