arscott
First Post
It should be obvious from below that I've already seen the Pregen Character sheets. But my memory of them is somewhat spotty.
1) Your ally gains +2 to attack the target.
WotC--Pretty sure that the cleric has a power like this
2) You deal 3 additional damage if the target is marked.
Homebrew, I think. "if marked" powers should be things that encourage the target to attack you, not the other way around.
3) You deal 1 ongoing damage with a successful strike.
Probably homebrew. 1 ongoing damage just seems more trouble than it's worth.
4) You deal 2[W] + ability damage if target is prone.
Probably homebrew. Seems to conditional for an at-will ability.
5) Up to 9 creatures suffer the damage.
WotC--Totally an Area Burst 1 power.
6) Up to 3 creatures suffer the damage.
WotC--Just guessing, though
7) You're invisible to the target.
WotC--Eyebite
8) Your target drops any held item.
Homebrew--Seems too complicated for an At-Will power otherwise.
9) Your ally can also attack if he's flanking.
Homebrew--seems too powerful for an at-will.
10) You deal 2[W] + ability damage if you already struck the target with this power.
Homebrew--Random guess here, though.
11) You can move 2 spaces before attacking.
WotC--Ranger had a power like this, IIRC.
12) You can shift 1 space before or after attacking.
WotC--Guessing.
13) You gain +3 temporary hit points.
WotC--Paladin's got this.
14) You deal +2 damage if charging.
Homebrew--Charge doesn't work with At-Will powers. And even if this is just a weird phrasing of a charge-like power, then +2 damage seems pretty insignificant.
15) You trip the target instead of dealing damage.
Homebrew, but only because I'd remember seeing a trip power.
16) You ignore the target's armor completely.
But what about their sheild???
17) You and an ally each get +1 AC.
WotC--Think the cleric has this.
18) Another nearby target takes damage equal to your Str Modifier.
WotC--Cleave, Cleavity Cleave Cleave.
19) You deal 2x your unarmed damage to the target instead of weapon damage.
Homebrew. Afaik, we haven't even seen how unarmed damage works yet.
20) A nearby ally gets +2 temporary HP or can Save.
WotC--Think the cleric has this too. Wait... *scrolls back up through list* how many at wills does the cleric get?!?
21) Your target can't effectively dodge this round.
This is really really vague. There might be a WotC power with this flavor, but without knowing the actual rules of the power, I don't really know.
22) The attack counts as a basic attack.
WotC--I cast magic missile at the darkness.
23) You push the target and follow it around.
WotC--Tide of Iron, Right?
24) Instead of adding your ability modifier to damage, you add it again to your attack.
WotC--Nerf! Nerf I say! My ranger deserves +4 to attack and damage.
25) Instead of adding your ability modifier to attack, you add it again to your damage.
Paizo--See folks, pathfinder is where it's at.
1) Your ally gains +2 to attack the target.
WotC--Pretty sure that the cleric has a power like this
2) You deal 3 additional damage if the target is marked.
Homebrew, I think. "if marked" powers should be things that encourage the target to attack you, not the other way around.
3) You deal 1 ongoing damage with a successful strike.
Probably homebrew. 1 ongoing damage just seems more trouble than it's worth.
4) You deal 2[W] + ability damage if target is prone.
Probably homebrew. Seems to conditional for an at-will ability.
5) Up to 9 creatures suffer the damage.
WotC--Totally an Area Burst 1 power.
6) Up to 3 creatures suffer the damage.
WotC--Just guessing, though
7) You're invisible to the target.
WotC--Eyebite
8) Your target drops any held item.
Homebrew--Seems too complicated for an At-Will power otherwise.
9) Your ally can also attack if he's flanking.
Homebrew--seems too powerful for an at-will.
10) You deal 2[W] + ability damage if you already struck the target with this power.
Homebrew--Random guess here, though.
11) You can move 2 spaces before attacking.
WotC--Ranger had a power like this, IIRC.
12) You can shift 1 space before or after attacking.
WotC--Guessing.
13) You gain +3 temporary hit points.
WotC--Paladin's got this.
14) You deal +2 damage if charging.
Homebrew--Charge doesn't work with At-Will powers. And even if this is just a weird phrasing of a charge-like power, then +2 damage seems pretty insignificant.
15) You trip the target instead of dealing damage.
Homebrew, but only because I'd remember seeing a trip power.
16) You ignore the target's armor completely.
But what about their sheild???
17) You and an ally each get +1 AC.
WotC--Think the cleric has this.
18) Another nearby target takes damage equal to your Str Modifier.
WotC--Cleave, Cleavity Cleave Cleave.
19) You deal 2x your unarmed damage to the target instead of weapon damage.
Homebrew. Afaik, we haven't even seen how unarmed damage works yet.
20) A nearby ally gets +2 temporary HP or can Save.
WotC--Think the cleric has this too. Wait... *scrolls back up through list* how many at wills does the cleric get?!?
21) Your target can't effectively dodge this round.
This is really really vague. There might be a WotC power with this flavor, but without knowing the actual rules of the power, I don't really know.
22) The attack counts as a basic attack.
WotC--I cast magic missile at the darkness.
23) You push the target and follow it around.
WotC--Tide of Iron, Right?
24) Instead of adding your ability modifier to damage, you add it again to your attack.
WotC--Nerf! Nerf I say! My ranger deserves +4 to attack and damage.
25) Instead of adding your ability modifier to attack, you add it again to your damage.
Paizo--See folks, pathfinder is where it's at.