The At-will Power Game

It should be obvious from below that I've already seen the Pregen Character sheets. But my memory of them is somewhat spotty.

1) Your ally gains +2 to attack the target.
WotC--Pretty sure that the cleric has a power like this

2) You deal 3 additional damage if the target is marked.
Homebrew, I think. "if marked" powers should be things that encourage the target to attack you, not the other way around.

3) You deal 1 ongoing damage with a successful strike.
Probably homebrew. 1 ongoing damage just seems more trouble than it's worth.

4) You deal 2[W] + ability damage if target is prone.
Probably homebrew. Seems to conditional for an at-will ability.

5) Up to 9 creatures suffer the damage.
WotC--Totally an Area Burst 1 power.

6) Up to 3 creatures suffer the damage.
WotC--Just guessing, though

7) You're invisible to the target.
WotC--Eyebite

8) Your target drops any held item.
Homebrew--Seems too complicated for an At-Will power otherwise.

9) Your ally can also attack if he's flanking.
Homebrew--seems too powerful for an at-will.

10) You deal 2[W] + ability damage if you already struck the target with this power.
Homebrew--Random guess here, though.

11) You can move 2 spaces before attacking.
WotC--Ranger had a power like this, IIRC.

12) You can shift 1 space before or after attacking.
WotC--Guessing.

13) You gain +3 temporary hit points.
WotC--Paladin's got this.

14) You deal +2 damage if charging.
Homebrew--Charge doesn't work with At-Will powers. And even if this is just a weird phrasing of a charge-like power, then +2 damage seems pretty insignificant.

15) You trip the target instead of dealing damage.
Homebrew, but only because I'd remember seeing a trip power.

16) You ignore the target's armor completely.
But what about their sheild???

17) You and an ally each get +1 AC.
WotC--Think the cleric has this.

18) Another nearby target takes damage equal to your Str Modifier.
WotC--Cleave, Cleavity Cleave Cleave.

19) You deal 2x your unarmed damage to the target instead of weapon damage.
Homebrew. Afaik, we haven't even seen how unarmed damage works yet.

20) A nearby ally gets +2 temporary HP or can Save.
WotC--Think the cleric has this too. Wait... *scrolls back up through list* how many at wills does the cleric get?!?

21) Your target can't effectively dodge this round.
This is really really vague. There might be a WotC power with this flavor, but without knowing the actual rules of the power, I don't really know.

22) The attack counts as a basic attack.
WotC--I cast magic missile at the darkness.

23) You push the target and follow it around.
WotC--Tide of Iron, Right?

24) Instead of adding your ability modifier to damage, you add it again to your attack.
WotC--Nerf! Nerf I say! My ranger deserves +4 to attack and damage.

25) Instead of adding your ability modifier to attack, you add it again to your damage.
Paizo--See folks, pathfinder is where it's at.
 

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Green Knight said:
Damn. So this is the one that I got wrong?



So what's the answer for this one?
Piercing Strike was the intention, but I was trying too hard to keep things vague in order to make it a challenge. I almost have one for encounters, which'll be in a much better format
 

malcolm_n said:
Piercing Strike was the intention, but I was trying too hard to keep things vague in order to make it a challenge. I almost have one for encounters, which'll be in a much better format

So being a attack Vs. Reflex was the answer? Eh, half the At Will powers are a suitable answer, then. Lance of Faith, Sacred Flame, Magic Missile, Scorching Burst, and Eldritch Blast all attack Reflex instead of AC, and Eyebite attacks Will. Didn't think the answers would be that broad, but oh well. :p
 


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