You did everything right. If I felt the players deserved one more hint, I'd have had the Lupines involuntarily chuckle as the players drew silver weapons.DamnedChoir said:To me, I'm just surprised that 1. They kept tempting fate assuming monsters were always level appropriate. 2. They attacked something without knowing what it was. 3 They didn't pick up on the hints of being afraid of/hating gold.
Is it my fault?
frankthedm said:You did everything right. If I felt the players deserved one more hint, I'd have had the Lupines involuntarily chuckle as the players drew silver weapons.
Mind you, the notion of gold weapons is really oddball in my book, maybe for a lycanthrope from Mesoamerican sun worshipers it could fit.
We kind of need more information. Why couldn't you assail the position? What form did this "chunk of damage" take? Are we talking arrows, magic, what?Wiseblood said:Recently our DM ran an encounter that had enemies shooting at us from what could only be called unassailable positions. They enemies encountered were most likely Drow. I say most likely because we never actually saw them. We were assaulted by an unknown number of highly proficient entities. They remained hidden and dished out copious amounts of damage. We did the only thing we could do ... we ran. (at first we attempted to mount a counter but quickly changed our minds when we were handed a large chunk of damage) I'm sure he had planned things to unfold differently but it led to some irritated players.
Wiseblood said:It's one thing to be handed some humble pie, I think it's quite another to be rendered powerless without the usual prerequisite act of PC foolishness.
NewJeffCT said:I had thought I had said the guards were avoiding that part of town, but they still didn't want to take the chance.
Gort said:We kind of need more information. Why couldn't you assail the position? What form did this "chunk of damage" take? Are we talking arrows, magic, what?
And if you all got out okay, what's to stop you healing up and going back in 8 hours with a different approach?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.