Deuce Traveler
Adventurer
GammaPaladin said:The GM outright told us he'd never seen an encounter foiled quite so thoroughly and creatively. We were quite proud of ourselves.
Next encounter he sent an elemental after us![]()
Bravo, nice work!
GammaPaladin said:The GM outright told us he'd never seen an encounter foiled quite so thoroughly and creatively. We were quite proud of ourselves.
Next encounter he sent an elemental after us![]()
Silver Moon said:The characters are put in charge of one of two major armies, their army set to attack a nearby city where the other army is at. They decide the best approach is to sneak into the city and incapitate the enemy army leaders while their own army moves up during the night. Good plan so far....it's how they go about incapacitating the enemy that isn't exactly the material for the ballads of courage.
They find inn the enemy leaders are at, have a few of the characters take over as the bartender and waitresses, and continually keep the beverages flowing. Meanwhile their fighters set up positions behind the outhouses and knock out the drunk opponents individually while they are relieving themselves. Ah, it could have been a glorious battle! Instead they resort to rolling drunks!
DestroyYouAlot said:For that matter, this is the only way kobolds should be run, ever. If you meet a mob of kobolds running around in the open where you can smoosh them, something's wrong behind the screen - they just don't do that. They hole up and cheat.
Yes, a few enemies fought back and one almost got an alert out, but the party eventually managed to capture and secure all of the enemy leaders without anybody else knowing, so when the seige of the city began the home army lacked direction and soon surrendered. It's just that beating up and capturing drunks wasn't what I had in mind for a 'Battle of Two Armies' module.Deuce Traveler said:Did the plan work?
S'mon said:My kobolds are 1e kobolds; they're just there for novice adventurers to smush.![]()
DamnedChoir said:Is it my fault?
Doug McCrae said:The example you give is actually perfectly okay DMing imo, except that it didn't go as the DM planned so he'd obviously misjudged the tactical situation. But I think it is fine to present PCs with a foe (or situation) too tough to beat, *even* if the players haven't been 'stupid', *even* if there's no warning, provided the players have a chance to respond meaningfully in some way - running or talking are the only options I can think of. (I'm not including surrender cuz I know how much players, rightly, hate it.)
DestroyYouAlot said:Tucker's kobolds, man, Tucker's kobolds!![]()
S'mon said:Tucker's kobolds is not an obligation. In fact it's such a cliche now I think dumb, easily killable kobolds is playing against type.![]()