• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Banewarrens


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Malikar watches as Verakka moves behind the house. Excuse me, but why are you moving away from us. If you find trouble, it may be several seconds before your comrades can rush to your aid. Those seconds could cost you life. I think it would be better if we stick together, rather than 'splitting up to cover more ground.'"

Malikar then follows the dwarven scout carefully, matching his steps, and watches for any sign of danger.
 

The boy tells Krug a number of stories about clanking chains, ghostly lights in the window, and a cat that wandered inside and was never seen again. The youth's tone is believable, and his stories are all first person accounts.

The dwarf and the halfling turn up neither traps nor psionics in their sweep. Verakka finds a quiet place to scale the wall. He suspects that the windows nearby lead into the kitchen.
 

Verakka tried to keep from the slight hiss that served as a laugh to his kind. The Softskin thought that to stay together must be the most logical path. Of course, if those you travelled with made more noise than an Ogre in a glass shop, well then, alone was better for some things.
**********
verakka returned to the group after a few minutes, reporting the easy way over the wall, as an Option, should the group opt for that route.
 

To the boy:
"Good boy. Thank you. Here's a copper. Don't spend it all in one place," Krug says.

To Verakka:
"Do we look as if we spend our time climbing around on walls?" says Krug. "I would say we should just go through the front, mayhaps the kitchen."

"And yes, I won't eat anything I find on the table there," noticing the look on his companions faces.

Krug examines if there's a back door. After checking for traps, he will open it by turning the doorknob or picking it.
 



'You pay the Youngling a copper, yet anyone with a Silver will get our business from his lips...' Verakka shakes his frilled head at the foolishness. Of course he didn't think that these Softskins didn't climb walls...they didn't even have proper claws.
Verakka moved within the yard, swords at the ready.
 
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Titus invokes the power of his beliefs and casts 'Cat's Grace' on himself, to at least try and be a little quieter and quicker. He sets his holy symbol out prominently and follows Krug and Verraka into the area.

"No better time that the present," Titus comments.
 

Into the Woods

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