The Banewarrens

Brother Tobias and and others discuss your findings, then Brother Heth breaks in, "It does my heart good to hear your enthusiasm for confronting these monsters. I do indeed have another request for you - after you enjoy some well-earned rest and relaxation, of course. I would like you to find out what you can about the magic that seals the vaults. The Church would like to know the secrets of safely containing evil, as used in the Banewarrens."

Brother Heth produces a scroll. "I had this made by an arcanist for just this mission," he tells the group. "It holds a spell called legend lore, and if you cast it next to the door, you may learn some details of the spells that keep the horrible, evil things inside at bay. Of course, that means you will have to go back into that dangerous place."
 
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"Ahem... I'm sure there will be appropiate rewards for us undertaking this quest again," says Krug. "We are placing ourselves at great risk; witness the slaughter of the evil group that went before us!"
 

Brother, I assure you, we would be more than happy to assist you in this endeavor. However, it will render our arcanist, Morden, incapable of defending himself as he casts it, for if I recall, the casting of such powerful divinatory magics is straining and takes time. Am I correct, Morden?

I am further curious about this bone ring, found upon an orc warrior who attacked us. Given its construction material, I wonder about such a device. Could it be a corrupted magical ring?
Then, Malikar will close his eyes and attempt to Detect Evil.
 

The ring you found on the orc was fused to her hand somehow and could not be removed without removing her finger. The four rings you do have come from the four goblins Kalerecent slew. The ring does not radiate evil, nor does anything else in the room.

Sister Mara and Brother Tobias thank Brother Heth for suggesting such a course of action. They confer amongst themselves and suggest that they could match the 2000 gp you received for locating Kalerecent.

Kalerecent volunteers to go back to the Sealed Door and guard it to make sure no one attempts to get through it. All the priests agree that his idea is a good one, and the mirror master gives him a magical charm of some sort (for sending a message). The paladin thanks you again for your assistance and leaves immediately to get some rest and supplies.
 

Fallon pipes up and remarks "I suggest we all get sleep and re-equip. We have a long delve to come." He turns to the priests would there be a source of Potions of Healing for us?"
 


"I agree. Now I wonder if 1,600 gold pieces is enough to get something worthy of a princess...." Morden ponders the problem and begins to pace.
 


The priests of Lothian are happy to provide healing potions at a generous 10% discount.

As the party leaves the meeting room and heads down the hall, Verakka notices that one of the guards at the door leaves his post.

Would you like to head back to the Banewarrens the next day, or do you have other errands you wish to run?
 

Morden tries to do a little shopping for the perfect gift, but gives up in frustration. He returns soon to the designated meeting place and awaits for the others before returning underground. "I guess I'll need more than 1,600 gold pieces to find something worthy of a princess."
 

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