Nifft
Penguin Herder
No "Cloth" training?malcolm_n said:Armor Training: Leather
Weapon Proficiencies: Dagger, Hand Crossbow, Shuriken, Sling, Short Sword
I'd suggest: one of History, Arcana or Streetwise + any 5 others.malcolm_n said:Trained Skills: Any 6 skills
Available Skills: All Skills are available to the bard.
Too many bonuses. You're effectively giving them a bonus that's better than +6.malcolm_n said:Bardic Knowledge: You gain a +2 to Knowledge checks. When you would fail a knowledge check, you may reroll it. Take the results of the second roll, even if it is lower. If you still fail the check, you cannot try again to gain that specific knowledge until you gain another level.
1/2 Charisma modifier? This is a bad mechanic.malcolm_n said:Inspirational Presence: One ally within 4 squares of you gains a bonus to skill checks equal to ½ your Charisma modifier. You may change the ally in which to apply this benefit as a minor action. Once per day, you may apply the bonus to all allies instead.
1/ Did I miss where "Performing" is described as a mechanic?malcolm_n said:__Beloved Musician: While performing, you can sustain one spell with the Sustain Minor effect as a free action instead.
__Exceptional Leader: You can use the Inspiring Word warlord class feature 1/day. You can also qualify as a Student of Battle with an Intelligence score of 13 or better.
__Practical Sneak: You can use the Sneak Attack rogue class feature 1/encounter. You can use any bard weapon with this feature.
__Trained Spellcaster: You can exchange one power of your choice for a wizard power of equivalent level.
2/ No problem.
3/ The current crop of "Bard weapons" all qualify for regular Sneak Attack, so there's no need to add qualification text.
4/ This needs better specification.
ALL of them? This is better than some high-level utility powers.malcolm_n said:Refreshing Personality: Once per encounter, you can let your allies regain their second wind if they’ve already used it.
What's wrong with Light?malcolm_n said:DANCING LIGHTS Bard Cantrip
Provoking the OA already signals that you're making a ranged attack.malcolm_n said:MESSAGE Bard Cantrip
Minor Action, Ranged 5
Special: You need not take any action or motion to indicate you are using this spell.
So you could conjure a piano to block a 10 ft. wide corridor, and keep it there so long as you kept playing it? This is bad. Read up on all the implications of the Conjuration keyword. It's not what you think it is.malcolm_n said:SUMMON INSTRUMENT Bard Cantrip
At-will Arcane * Conjuration
Minor Action
Effect: You call to you one musical instrument which you can use to perform. This instrument can be any that would fit in the current environment. If the instrument would be left or used for anything other than to play music, it disappears immediately.
Wow, this owns the 3rd level Cleric attack of the same name. It's too strong.malcolm_n said:COMMAND Bard Attack 1
With a word, you override the basic motor functions of your enemies.
Daily Arcane, Implement, Charm
Standard Action Close Burst 10
Targets: Each enemy in burst
Attack: Int or Cha vs. Will
Hit: Each ally, if able, can make an opportunity attack against the target. They have combat advantage for this attack.
Trained Spellcaster: Hit or miss, you and your allies have combat advantage against one target until the end of your next turn.
This looks too strong, but I can't back that up right now. It is a good fit for the Bard's role as Leader.malcolm_n said:FEINT AND THRUST Bard Attack 1
You weaken armor with even a glancing blow from your magical blade.
At-will Arcane, Weapon
Standard Action, Melee
Target: One creature
Special: You must be wielding a light blade.
Effect: The target suffers a -1 penalty to AC until the start of your next turn. You can make an attack.
Attack: Dex vs. AC
Hit: 1[W] + Dex damage.
Special: Increase the damage to 2[W] + Dex modifier and the AC penalty to -2 at 21st level.
3[w] AND healing? Why should the Bard get a better daily attack than the Fighter? (Answer: he shouldn't.)malcolm_n said:INSPIRING STRIKE Bard Attack 1
Your weapon glows with a preternatural light. As you swing, your allies are invigorated by the display.
Daily Arcane * Healing, Weapon
Standard Action, Melee or Ranged Weapon
Target: One Creature
Attack: Dex vs. AC
Hit: 3[W] + Dex damage and heal allies within line of sight 10 + your Cha modifier HP.
Miss: Half damage and heal allies within line of sight your Charisma modifier HP.
That's it for now. The first level powers need balance, so fix those up, but look over the higher level powers too: ensure you're not writing powers that are strictly better than anything in the PHB so already.
Cheers, -- N