The Bard (UPDATED 6-3-08; now to level 10)

malcolm_n said:
Armor Training: Leather
Weapon Proficiencies: Dagger, Hand Crossbow, Shuriken, Sling, Short Sword
No "Cloth" training?

malcolm_n said:
Trained Skills: Any 6 skills
Available Skills: All Skills are available to the bard.
I'd suggest: one of History, Arcana or Streetwise + any 5 others.

malcolm_n said:
Bardic Knowledge: You gain a +2 to Knowledge checks. When you would fail a knowledge check, you may reroll it. Take the results of the second roll, even if it is lower. If you still fail the check, you cannot try again to gain that specific knowledge until you gain another level.
Too many bonuses. You're effectively giving them a bonus that's better than +6.

malcolm_n said:
Inspirational Presence: One ally within 4 squares of you gains a bonus to skill checks equal to ½ your Charisma modifier. You may change the ally in which to apply this benefit as a minor action. Once per day, you may apply the bonus to all allies instead.
1/2 Charisma modifier? This is a bad mechanic.

malcolm_n said:
__Beloved Musician: While performing, you can sustain one spell with the Sustain Minor effect as a free action instead.
__Exceptional Leader: You can use the Inspiring Word warlord class feature 1/day. You can also qualify as a Student of Battle with an Intelligence score of 13 or better.
__Practical Sneak: You can use the Sneak Attack rogue class feature 1/encounter. You can use any bard weapon with this feature.
__Trained Spellcaster: You can exchange one power of your choice for a wizard power of equivalent level.
1/ Did I miss where "Performing" is described as a mechanic?
2/ No problem.
3/ The current crop of "Bard weapons" all qualify for regular Sneak Attack, so there's no need to add qualification text.
4/ This needs better specification.

malcolm_n said:
Refreshing Personality: Once per encounter, you can let your allies regain their second wind if they’ve already used it.
ALL of them? This is better than some high-level utility powers.

malcolm_n said:
DANCING LIGHTS Bard Cantrip
What's wrong with Light?

malcolm_n said:
MESSAGE Bard Cantrip
Minor Action, Ranged 5
Special: You need not take any action or motion to indicate you are using this spell.
Provoking the OA already signals that you're making a ranged attack.

malcolm_n said:
SUMMON INSTRUMENT Bard Cantrip
At-will Arcane * Conjuration
Minor Action
Effect: You call to you one musical instrument which you can use to perform. This instrument can be any that would fit in the current environment. If the instrument would be left or used for anything other than to play music, it disappears immediately.
So you could conjure a piano to block a 10 ft. wide corridor, and keep it there so long as you kept playing it? This is bad. Read up on all the implications of the Conjuration keyword. It's not what you think it is.

malcolm_n said:
COMMAND Bard Attack 1
With a word, you override the basic motor functions of your enemies.
Daily Arcane, Implement, Charm
Standard Action Close Burst 10
Targets: Each enemy in burst
Attack: Int or Cha vs. Will
Hit: Each ally, if able, can make an opportunity attack against the target. They have combat advantage for this attack.
Trained Spellcaster: Hit or miss, you and your allies have combat advantage against one target until the end of your next turn.
Wow, this owns the 3rd level Cleric attack of the same name. It's too strong.

malcolm_n said:
FEINT AND THRUST Bard Attack 1
You weaken armor with even a glancing blow from your magical blade.
At-will Arcane, Weapon
Standard Action, Melee
Target: One creature
Special: You must be wielding a light blade.
Effect: The target suffers a -1 penalty to AC until the start of your next turn. You can make an attack.
Attack: Dex vs. AC
Hit: 1[W] + Dex damage.
Special: Increase the damage to 2[W] + Dex modifier and the AC penalty to -2 at 21st level.
This looks too strong, but I can't back that up right now. It is a good fit for the Bard's role as Leader.

malcolm_n said:
INSPIRING STRIKE Bard Attack 1
Your weapon glows with a preternatural light. As you swing, your allies are invigorated by the display.
Daily Arcane * Healing, Weapon
Standard Action, Melee or Ranged Weapon
Target: One Creature
Attack: Dex vs. AC
Hit: 3[W] + Dex damage and heal allies within line of sight 10 + your Cha modifier HP.
Miss: Half damage and heal allies within line of sight your Charisma modifier HP.
3[w] AND healing? Why should the Bard get a better daily attack than the Fighter? (Answer: he shouldn't.)

That's it for now. The first level powers need balance, so fix those up, but look over the higher level powers too: ensure you're not writing powers that are strictly better than anything in the PHB so already.

Cheers, -- N
 

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Fair enough, and thank you for giving me a review using the books. I don't have them yet, so admittedly, there's work to be done :). I'll look at these and update. if you have time, would you review the Path and the destiny too :)?
 
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Nifft said:
[Bonus to skill checks]
1/2 Charisma modifier? This is a bad mechanic.

[Second wind rejuvenation]
ALL of them? This is better than some high-level utility powers.

Re #1 -- Why? My recollection is that the rules are replete with advantages/bonuses equal to half of one's level or ability bonus or whatnot.

Re #2 -- Seems this kind of effect would make a reasonable Bard feature/power, and the power fits in better with the bard concept than that any other character class -- on the other hand, obviously one doesn't want to give the bard a pile of powers that are all clearly much higher-level ones for other classes. I'm lazy: what utility powers are out there that do this or close-to-this, and what level are they? I vaguely recall there being a 10th level cleric utility that is a mass-heal, that gives all allies a healing surge (and adds the cleric's Wisdom bonus to the heal). A power that causes the bard to spend an action to rejuvenate second wind for allies is obviously much worse than this.
 

Forrester said:
Re #1 -- Why? My recollection is that the rules are replete with advantages/bonuses equal to half of one's level or ability bonus or whatnot.
Half level is good. Half ability bonus is bad.

Find some half ability bonuses, and we can discuss them.

Forrester said:
Re #2 -- Seems this kind of effect would make a reasonable Bard feature/power, and the power fits in better with the bard concept than that any other character class -- on the other hand, obviously one doesn't want to give the bard a pile of powers that are all clearly much higher-level ones for other classes.
You're half right. It's in-concept for any Leader, and we don't want to give the Bard a pile of powers that are all clearly much higher-level for other classes.

Forrester said:
I'm lazy: what utility powers are out there that do this or close-to-this, and what level are they?
Don't be lazy; I don't recall off the top of my head either. I'll check later.

Cheers, -- N
 
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Nifft said:
You're half right. It's in-concept for any Leader, and we don't want to give the Bard a pile of powers that are all clearly much higher-level for other classes.

Ooh, snark.

Obviously it's in-concept for any Leader, but it is*especially* so for the Bard -- at least my concept of the Bard as the go-to utility guy. I doubt I'm alone in that. Back in 3E-land, the bard was usually played as a support character, in that he'd throw out general affects-everyone bumps (that would fall under the 'utility' banner in 4E) while most everyone else (except for the healer-cleric) was attacking. I think there should be room for that concept of the Bard in 4E.

However, at this time, every single 4E class (and I know they constructed them this way purposefully) has attacks for 99% of it's non-utility abilities, even leaders. And most abilities are not utilities.

In other words, the 4E conceit is that with the majority of one's powers, the main way to help allies is to attack enemies with an ability that gives an ally or allies some little extra boost. Even the leader features like the power allowing allies to heal are usually 'minor' actions, so that they can spend a standard attacking enemies . . . thereby helping allies.

Like I said, I know they intended this as a feature, not a bug -- theoretically, it helps all characters be involved more fully, so the support cleric isn't stuck dancing around in the back doing nothing but casting Cure Wounds. Nevertheless, I know from talking with my friends that there is a desire out there for at least the OPTION to play it more old-school, and not have to attack an enemy to help an ally.

On that note, I think creation of a bard class that has a richer breadth of utility powers is called for . . . because some people just want to stand in the back and sing :D. Under this concept, the bard will have weaker attack options, but no one should be better at helping out his buddies, whether it be by inspiring them to another second wind, shake off an effect, gain a bonus to hit and damage, etc. At least, that's what I'm going for (in case it's not obvious, working on a bard class of my own).

Of course, because I'm not a 4E expert, and because it's not obvious what's over- or under- powered yet, I absolutely think it makes sense to examine the utility abilities of other classes when evaluating new bard powers. Powers that are similar in efficacy should probably be a little lower level for the bard, but not a lot lower.

(More specifically, when I think about what what makes sense to do with the Power of Song, my gut tells me that the bard should be worse than the cleric at utility heals, about the same as the warlord with inspirational battle bumps, and better that anyone at helping people resist effects, shake off effects, and -- yes -- regain their second wind. Of course, it's foolish to ask "What Makes Sense?" in 4E given goofiness like characters using Charisma to determine attack and damage bonuses, but what the hell . . .)
 

Forrester said:
it is*especially* so for the Bard -- at least my concept of the Bard as the go-to utility guy. I doubt I'm alone in that. Back in 3E-land, the bard was usually played as a support character, in that he'd throw out general affects-everyone bumps (that would fall under the 'utility' banner in 4E) while most everyone else (except for the healer-cleric) was attacking.
But that's not how it was. Bards could buff everyone with their Inspire Courage, and everyone was happy to get it, but they were not alone in throwing around effects which buffed the whole party.

Clerics are iconic for casting Bless, Prayer, and Magic Circle; Wizards are iconic for casting Haste; Paladins have an aura which gives everyone a bonus; Marshals had passive auras too (now the Warlord, of course).

Forrester said:
there is a desire out there for at least the OPTION to play it more old-school, and not have to attack an enemy to help an ally.
Warlord gives you this option already, of course. But I wonder how they'll feel once they actually play 4e and see how it works to both attack and support. I wonder if you're trying to cater to a real demand, or just to the unease that accompanies this large change.

Cheers, -- N
 



Nifft said:
But that's not how it was. Bards could buff everyone with their Inspire Courage, and everyone was happy to get it, but they were not alone in throwing around effects which buffed the whole party.

Clerics are iconic for casting Bless, Prayer, and Magic Circle; Wizards are iconic for casting Haste; Paladins have an aura which gives everyone a bonus; Marshals had passive auras too (now the Warlord, of course).

Warlord gives you this option already, of course. But I wonder how they'll feel once they actually play 4e and see how it works to both attack and support. I wonder if you're trying to cater to a real demand, or just to the unease that accompanies this large change.

Cheers, -- N

Dude, how can you be so reasonable half the time and such a pain in the ass the other half? :p

I never meant to imply that bards were alone in the ability to buff the entire party -- what I meant was that it was their forte, that the way many played them was to stand back and sing out buffs while others attacked. And as you well know, the wizard usually started off with a haste but then started blasting, and the paladin could radiate a buff while attacking at the same time.

Bards were more likely to spend rounds not directly attacking. The healer-cleric, of course, also took that role, and it's true that in 4E the healer-cleric isn't just standing around healing people any longer . . . perhaps that's a shame, that it's not even an *option* for the poor souls who actually liked that kind of thing. As I recall, the cleric has zero at-will heal/cure abilities other than the two minors per encounter; if he wants to help, he's got to attack. I can see that leaving a bad taste in some simulationist/immersive roleplayer mouths.

I'll agree with you on your last point -- the friend in question is a whiny bitch :). Yeah, he may get used to it. And I can see why the designers did what they did, and think that it will improve the gaming experience of many. BUT . . . from a role-playing perspective, you can't argue that there are some who conceive of their character's role as standing in the back, shouting encouragement and protecting/inspiring their allies in whatever way the situation calls for, without having to deal with the oddity of only being able to do that by making what seems to be an entirely-unrelated-to-the-purpose attack roll against some target.

Maybe the 4E conceit of "attack X to help Y" will settle in, and eventually cause less pain to simulationist/roleplayer brains. Maybe not. After all, much of 4E hurts both simulationist and roleplayer brains -- small creatures move as fast as big creatures, and grapple just as well as them; people make physical attacks off of non-physical attributes; some creatures and characters get benefits when they do stuff that 'realistically' should hurt instead of help them; characters have powers that can push, pull, or slide a colossal dragon or gelatinous cube just as easily (and just as far) as a retarded kobold; and so on. That's a lot of scary changes for many, a lot of sacrifices made in the name of game balance and game flow and in making combat more interesting without being onerous. 4E piles all these changes up, and on top of it tells players like my friend that the only way he can play a support character is to choose a character type that is attacking most of the time -- but he should suck it up, after all, his attacks provide a positive side-effect for his allies. I can appreciate the 'meh' he feels.

I'm a recovering simulationist; some of the 4E changes annoy me more than others, but in general I think 4E is a positive step forward, and that what has been added to the game outweighs what has been taken away. But I don't think 4E will break if we create a class or two with more utility options, so that players who want to, can do something other than attack most rounds.

Okay, must go do work . . .

PS I wanted to note I agree with something you implied earlier - that when thinking about new classes (or feats, or magic items, or whatever), we should try to remain true to 4E mechanics. For instance, effect durations are now one round, 'sustained', or enounter-based -- meaning no creating a Bard feature where some buff lasts two rounds after he stops singing, like back in the old days. Similarly, if it really is true there aren't any bennies relying on half ability-bonuses, as you say, then IMO that's sufficient reason to recast the benefit in a different way, making it a flat bonus, or equal to the full ability bonus, or whatever. And no exploits/spells/prayers/songs that have parallels for other classes at much higher or lower levels (at least, not yet, until we're sure what's reasonably powered and what sucks.) However, IMO all of these things are tied to rules mechanics. The 4E conceit of attack-to-help is less a mechanic and more of a convention designed to keep everyone in the action -- which means I don't mind bending it quite a bit.

PPS I don't have the book in front of me so I can't tell you you're wrong about the warlord -- that will come later, promise. ;) I think he has one at-will power that allows a buddy to attack an extra time, and another non-utility power that doesn't require an attack, and that's about it for non-utilities that help folks without hurting other folks. I guess it's a start, but it's still a ways away from the concept in question.
 

Well, Forrester, thanks for the assistance on the conceptual stage of this. :) Thank you too, nifft, for the constructive criticizm. I plan to take the suggestions and run with them best i can so that the class is balanced to the others from the phb. I'll post some of the changes a little later this evening. Please, don't hesitate to make suggestions. If you can offer a suggestion to fix anything about the class, powers, etc.. and still keep the spirit of it, by all means.

And thank you, Boarstorm, for the fix on the wording of that. I'll change it now.
 

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