Makes you wonder why they have level 11+ at all...Another vote for 5E D&D, especially if you use the "slow advancement" option in the DMG. The longer the characters stay between 3rd and 10th level, the better.
We didn't have major problems at higher levels but we also might have had players who weren't looking to exploit stuff and a GM who was comfortable with the game. Different experiences and preferences are different.Another vote for 5E D&D, especially if you use the "slow advancement" option in the DMG. The longer the characters stay between 3rd and 10th level, the better.
I mean, what "they" do and what "you" do at your own table don't have to be the same, right? There's nothing wrong with you capping the characters at 10th level, and giving out feats (or some other cookie) every few thousand XP.Makes you wonder why they have level 11+ at all...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.