The best modules from Necromancer Games

loki44 said:
It is difficult to find interesting low-level modules IMO.
I agree about Barakus, but I particularly agree with your above statement. Especially low-level ones that are interesting and don't have kobolds. I'm beginning to hate kobolds. Aren't there any other low-level monsters that we can use to challenge a 1-st level party? Sheesh.

(Actually, I've searched through all of my MM-style references and haven't found many intelligent, organized, "non-silly" 1/4-CR opponents.)
 

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information on Lost City of Barakus

I already own Crucible of Freya. I love it, but I'm looking for something different, something more appropriate for a large town/city setting. Being able to integrate into a cold, quasi-Viking setting would be nice.

I'm really interested in LCoB. Due to its relatively high price, I have some reservations about ordering it. I've read the reviews, so I'm concerned about XP awards and challenge ratings. I'm not interesting in lowering XPs. Can I raise the CR of the encounter to match the rising level of Pcs?
 

S'mon said:
I vote against Necropolis - there's maybe £10 worth of source material in the 80+ pages of appendices, but the scenario itself is _horrible_ IMO, it nearly killed my campaign - in fact, we never really recovered. It's written as a railroad that punishes any deviation, plus there's so much convoluted text (black on grey), so poorly ordered, that it's almost impossible to work out what's happening. The conversion to d20 is horrible too, you get EL 18 encounters followed by EL 5 'climactic' battles and things that just make _no_ sense at all... I had to use a literal deus-ex-machina to escape its grasp.

Hi,

I haven't run it but I do own it and I got the impression it might turn out that way from reading it. I guess I'll leave it on the shelf gathering dust....


Cheers


Richard
 
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ssampier said:
I already own Crucible of Freya. I love it, but I'm looking for something different, something more appropriate for a large town/city setting. Being able to integrate into a cold, quasi-Viking setting would be nice.

Possibly Grey Citadel. Check it out.

DM
 


I own everything they have produced, with the exception of maybe two titles released through Troll Lord Games. Necromancer hasn't released anything bad, so the best thing to do is to find something that suits the theme and levels you're looking for and you should be happy.
 

I agree about Necropolis, it is classic Gygax, tear em up and spit out the chunks. If you want an adventure to brag about surviving despite its many arbitrary death traps and death encounters, it is a module right up your alley. Otherwise, to make it playable, you'll need to ignore a lot of traps and a few encounters. There is so much happening in Necropolis the players won't notice what you delete.

Rappan Athuk, the "Reloaded" version is coming out, so wait until it comes out to buy it, unless you want to buy the pdf's on drivethrurpg. It is a very deadly module series, so if your a group who doesn't like PC death's, don't play it. If you like a module that nails you for being stupid, not adventuring as a team, and not knowing when to run, then you'll probably love it. Plus there is a lot of room for a DM to add things, from encounters to story ideas to tie the module together even better.

LCoB rocks! But it!

CSIO rocks! Buy it!

Grey Citadel is fanatastic! If you want a module with a nice mix of fighting and investigation you will really like this one. It is one of my 5 favorites.

Bonegarden, Lamentation of Thieves, and several other Necromancer modules by Lance Havermale (who also has a fair number of adventures published in pre-3E Dungeon Magazine) are all based in Hawkmoon. A setting you can easily insert into a region of a campaign world. They are all good modules, the only thing that ever bothers me about Lances modules is there are some things that slipped through editing that show 3E is not his favored version of D&D. But the plots are good, and he uses some good DMing mechanics that some DM's will find very useful.

Basically, I own everything Necromancer has made, because they suite my style of DMing and playing. There are "problems" with a fair number of the products, but the more recently they were made the fewer the problems they had, generally speaking. The bottom line for me is that the advenures are solid, easy for me to alter for my campaigns, and most important of all, fun for me and my players to play through.

I didn't like the Maze series, the maps are useful, but others have found them (the adventures) enjoyable.

So here is a list of Necromancer modules I would run again in a heart beat:

LCoB
Grey Citadel
Morrick Mansion
Hall of the Rainbow Mage
Tomb of Abysthor
Rappan Athuk 1 and 2 (never got to run 3, but I would!)
CSIO
Crucible of Freya (with the Amulet download and the other download)

Frankly, I would use anything by Necromancer, but these are the only modules I have even had the time to run, and I would happily use them again.

Ones I am eagerly awaiting a chance to use:

Bonegarden
Trouble at Durbenford
Caverns of Thracia
Mesopotamia (combination sourcebook and adventures)


Again, I am happy to own everything Necromancer has done, but not everything they have done will be to everyones "tastes".

To make it easier older (3.0) material is on sale at stiggybaby for 50% off. Of course they are sold out of RA 3, ToA, and a couple of others. Newer stuff is discounted 20 to 30%. I have done business with stiggy for 3 years now and have had 100% satisfaction the whole time. I know of others who had problems, but they were fixed, quickly.
 


wolf70 said:
Possibly Grey Citadel. Check it out.

DM

I must have missed this one. I see from the review there's city investigation, interesting. I may have to check this one out. Wait.... fifth level, I'm looking for second through fourth level. Maybe LCoB is for me after all. :heh:

Would difficult would it to be to integrate cold terrain in LCoB?
 

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