The best modules from Necromancer Games

My favorite is The Grey Citadel. A great mix of urban, dungeon, and wilderness elements, though in an ideal world, I would have prefered a little more city and little less dungeon. It functions well both as an adventure and as a sourcebook.

I'm not generally a fan of gigantic dungeons, but as far as they go, Tomb of Abysthor is very well done.

I can't speak for the more recent stuff, for as much as I've been impressed with Necromancer, I just haven't had the time to keep up with their releases now that my campaign seems to be going well on its own momentum and I haven't had as much need for published scenarios.
 

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I just finished reading The Vault of Larin Karr (VOLK). It was a well-developed module with much happening in the min-campaign-like setting. I would probably run Ancient Kingdoms: Mesopotamia ahead of VOLK since Mesopotamia offers something a little different for me: the potential for a heroic all-human D&D game in the bronze age.

Now to read the Maze of Zayene that's been on my night stand for some time.
 

ssampier said:
That's good to know, as the reviews were stating that it was a serious concern.

Allow me to paraphrase that concern:

"Gosh! If we play every single one of the possible scenarios provided in this huge sourcebook-- town, wilderness, and dungeon-- my PCs will gain too much XP!"

The problem isn't the XP rate. It's just that this book has so much to do, if the players bounce around to all of the side quests, of course they're going to outpace the dungeon.

My players have stayed in the dungeon exclusively, and XP is just about right.


Wulf
 

Only know Necropolis, but that was not exactly great. ;)

But that could have been partially the DMs fault there, to be fair. :)

Bye
Thanee
 

The thing I really like about NG modules is the amount of work that is put into the adventure is usually matched by an equal amount of attention to the background, surrounding area, other story lines, etc.

My favourites are Rappan Athuk, Tomb of Abysthor, and Crucible of Freya. The only difficulty I have is finding players who want to run extended dungeon delves.
 

Thanee said:
Only know Necropolis, but that was not exactly great. ;)

But that could have been partially the DMs fault there, to be fair. :)

Bye
Thanee

Now Thanee, don't you know never to blame the GM? :lol:
Trust me, it's the module...
 

Vault of Larin Karr and Grey Citadel are pretty cool, but as far as I am concerned, Trouble at Durbenford rules them all. Excellent Campaign with a great blend of intrigue, investigation and good ole dungeon crawlin´.
 

Question about the "G" series

Hello all,

Firstly, I have a few Necromancer products and can speak highly of all of them. I have only run Wizards Amulet, Crucible of Freya, and Siege of Durgam's folly. The best of this lot to me was Crucible of Freya. The layout of the module was excellent. The way I read it was that a wilderness and town are presented with important characters in "Part I" and then an adventure for use with the areas is presented in "Part II". So I read "First edition feel" is Part I with a bunch of characters and stats (thinking more of the old GDQ series here) but with the added bonus of seeing just how the module could shake out from the designer's perspective given in Part II.

Other modules I have from them are Demons and Devils, Rappan Athuk (I-III) and Maze of Zayene I. I thought the Maze was the weakest of the three but it still had some good ideas to mine.

The downloadable product support for many of the modules is excellent.

My questions for the G series are "how many" and "are they all connected by storyline? Do they follow one from the other?"

So far I count nine G series modules:

G1 Siege of Durgams' Folly
G2 What Evil Lurks
G3 Hall of the Rainbow Mage
G4 Vault of Larin Karr
G5 Chaos Rising
G6 Grey Citadel
G7 Morrick Mansion
G8 Abberations
G9 Lametation of Thieves

Thanks in advance for info.

I thought I saw a post by Clark (I think) that described the reasoning behind the module lettering designations. Granted, some are obvious (DM1 for instance). Anyone have a link to the post if it exists?
 

Tomb of Abysthor

Grey Citadel

Vault of Larin Karr

Crucible of Freya

All favorites of mine. Good campaign or dungeon crawling fun to be had here. And the Grey Citadel is in a CITY for Odin's sake! A friggin' CITY!
 

The "G" designation is for "guest" authors. A different designation is being considered for future modules. Like a good number of those modules should be designated "H" for Lances Hawkmoon setting which is the backdrop for his series of modules.
 

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