3e and 3.5e have been out for quite some time now, and there's a host of supplemental material out there. What I'm interesting in knowing via collective brain dump is what are the best non-core game mechanics/rules that enhance the core system (PHB, MM, DMG) the most. This could be anything from a feat (e.g. Sudden Metamagic) to a new magic system (Elements of Magic) or even something as small as an alternative use of a skill.
What are your must have rules/game mechanics and from what sources do they come? I have no hope of owning, or even reading, a fraction of the game material out there, so I'm hoping to hear what you think is the best gaming material (not product, just which part of any given product, unless the whole product is fantastic) out there that no player/DM should be without. What will enhance any core game even further?
Pinotage
What are your must have rules/game mechanics and from what sources do they come? I have no hope of owning, or even reading, a fraction of the game material out there, so I'm hoping to hear what you think is the best gaming material (not product, just which part of any given product, unless the whole product is fantastic) out there that no player/DM should be without. What will enhance any core game even further?
Pinotage


