Recharge on a roll is a difference of power-mechanics, though, not stat block (not many PCs in 3E have frightful presence or recharging breath weapons, but that isn't really ground for saying dragons and PCs are statted the same way).
PC and NPC/monster stat blocks have defences, hit points, save adjustments, action points, immunities and the like, init bonuses, stats and bonuses, skill bonuses (where these differ from stat bonuses), equipment lists, languages, alignment and power descriptions.
PC character sheets carry extra information, typically, because they record build mechanics as well as the stats that those mechanics output - so they often list feats, assign powers to class and level, etc. But that is not necessary to actually run a PC from a stat block.
Having designed PC stat blocks to fit on one sheet, for ease of play, the main practical difference from monsters is the number of powers that PCs get compared to NPCs/monsters (especially at high levels). But the categories of information on the sheet, and its mechanical meaning, are the same. This is a contrast with (say) B/X, where monsters have a morale entry that PCs don't have, or from 1st ed AD&D, where monsters have no stat other than INT, and that is given as a range rather than a number.