The Bible--Wars, Culture, Faith, and Inspiration

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I honestly try to keep anything Biblical out of my games. The book makes me uncomfortable, more or less. I try to keep my kids away from Christianity, and bring them up in a Wiccan tradition. However, I will say that a lot of the Biblical style stories are seen in most mythology, including my own Celtic Traditions. I try to use Celtic flavour and names wherever possible.

That being said, you should have see the looks of disgust I get in public from wearing a Goddess Bless America pin. They make great refernce for describing the looks on the faces of followers of opposing relegions for the Cleric. :)
 

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Here's hoping I don't stray into the "tsk tsk, not here" category, but I'm wondering why you'd be opposed to including Judeo-Christian mythos in your game, when most Christian gamers wouldn't bat an eye about including elements Wicca, Greek, or Oriental mythoi in their games?
 

DnDChick said:


I may be misinterpreting things, but Im no theologan. If you want to discuss my statement with me, email me. This thread isnt really the place for religious debate. :)

All the rules and regulations in the Old Testament only necessarily apply to those who happen to have been born Jewish. In fact, a large percentage (perhaps most) of them are a code of law for the operations of church and of state in ancient Israel, so they havent applied to anyone at all in over two millenia, although many (myself included) see a deeper meaning in them from which much wisdom can be derived.

The only rules that the Bible says apply to all mankind where the Seven Laws that G*D gave Noah after the flood. Not that most of them aren't good things to live by, anyway, however...
 

RangerWickett said:
Here's hoping I don't stray into the "tsk tsk, not here" category, but I'm wondering why you'd be opposed to including Judeo-Christian mythos in your game, when most Christian gamers wouldn't bat an eye about including elements Wicca, Greek, or Oriental mythoi in their games?

It just makes me uncomfortable, as an individual. There's also no tobacco, illicit substances, or any of that stuff in my game... Because I don't like them. Personal prefernce, really.
 


Regarding using the Roman Empire as a setting, has anyone looked in-depth at Jame Wyatt's Aquela setting on the internet? It's fascinating reading, and invaluable to a ROman Empire set campaign.

What would make for some good material also is the "competition" (for lack of a better word) of the Churches of Mithras and Isis versus early christianity. Mithras particularly has similar techings to Christianity, though I seem to recall that Isis was more popular with wealthier citizens of the empire. In Mithraism, wasn't there some sort of baptism-like ritual involving the blood of a bull for its followers?
 

I use a lot of Biblical references and such in my games. My world's name, Dendain, is the desert in which Behemoth dwelt (in the Apocrypha), and my mages/sorcerers are a Nephilim-type race. A great cataclysm (the Flood in the Bible, the Rain of Heaven in my game) was caused by their existence.
 

I ressurrect this thread thince I find the subject VERY interesting.

Biblical-era Cnaan (later on the kingdoms Israel and Jehuda) was a waystation between two huge land-based empires (Egypt and whoever happened to rule Mesopotamia at the time - Sumeria, Assyria, Babylonia or, much later, Persia) as well as the Phoenician's sea-trader "empire" of sorts; trade passing through the land was extesive and so was the exchange of ideas, technologies, faithes and myths. It was also a very interesting political situation - many warring city-states in the Cnaanite era, and two small kingdoms in the later era, usually entantgled in wars and diplomacy between Egypt and Mesopotamia (king Yehushiao - I know only the original Hebrew pronanciation of his name - was killed in such a conflict IIRC), desert tribe raids (by the tribes of Midian and Amalek and by the kingdoms of Amon and Mo'av) and subject to the Phillistine (probably refugees from the dying Minoan culture) invasion.

The Phillistines were a force to be reckoned with - they have High Tech for the era (extensive iron-working and good ships among other things) and were great warriors; the First Dinasty in Egypt fell due to their incursion IIRC. The Israelites used primitive bronze weapons and tools and thus were in a supreme tactical disadvantage compared to the Phillistines and had to use guerilla tactics (Samson's methods among others). One more thing to remember - the actual Phillistine culture, as revealed by archeology, was quite advanced and interesting, in contrast to how they were displayed in certain parts of the Bible and in the general Western culture.

And the story of Debora the Prophetess and Barak Ben Avino'am rallying the tribes against Yavin the king of Hazor has inspired the old Celiran social structure (and their current one in the Northern Renya jungles; a tribal society with some kind of a "wise woman" mediating between then and serving as the leader in emergency times).
 



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