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The Big Ol' thread of cool things to do with a shifter.

Cheiromancer

Adventurer
A very useful resource- more than high time for it to be bumped!

Notice, however, that when you assume a creature's form you do not assume its type; you don't get immunity to mind affecting magic by turning into a plant or undead, for example.
 

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jabberwocky

First Post
monster manual 2

some notable ones from the MM2

Jarilith (tanar'ri) - Frightful Presence, Improved Grab, Pounce, Augmented Criticals, Rake, Scent, SR 25 - nasty combat machine

Kelvezu (tanar'ri) - Poison, Sneak Attack +8d6, Evasion, Uncanny Dodge, SR26 - who needs an assassin?

Nimblewright - Tripping Thrust, Augmented Criticals, SR 27

Phoenix - Shriek, SR 35, Uncanny Dodge, Spell-like metamagic (only useful if you have spell-like abilities to begin with)

Chain Golem - Magic Immunity, Chain Barrier, Wounding

Bone Ooze - Ability Drain (1d6 each Str, Dex, Con every hit, no save), Bone Meld (DC 35 or die effect), wounding (5/round), Engulf (auto slam, ability drain, and wound damage every round), Blindsight

Rampager - Acid (dc 22 or destroy armor) Armor Damage, Fear Aura, Scent, Poison

Runic Guardian - Stunning Strike, Guard, Fast Healing 10,

Spellgaunt - Enhanced Bite (acts as +4 magic weapon), Snatch Item, Quick Leap, SR 35

Spellweaver - Shielded Mind, Spell Weaving, Immune to Mind affecting effects, SR 21
 

Seravin

Explorer
Definitely deserved to be bumped. Thanks to Jabberwocky and Orbital Freak for their research.
The shifter in my group is finding a bunch of ideas. But it brought up a few questions.

Pick up a short sword and turn into a storm giant. Drop sword. Instantly produce tons of steel. Or, for that matter, adamantium.
Per Masters of the Wild, pg 69, Greater Wild Shape - items dropped instantly revert to their original size.

Strap on a suit of High grade magic armour and turn into a war horse. Let party take off the armour. Your Paladin now has spiffy barding for his mount.
Same reference as above - items only resize. Human armor is not barding.

Have a really nice scale model of a fort constructed. Turn into a storm giant again, put the fort down, turn back to the humanoid of your choice and walk inside. Who needs Drawmajijis instant tower?
and
Better yet. Turn into a storm Giant, Pick up a fortress belonging to someone you don't like. Turn into a pixie. Put fortress down. Turn back into the humanoid of your choice. Set tiny enemy fortress in a paper boat and give it a viking funeral.
Obviously not equipment. :rolleyes:

Notice, however, that when you assume a creature's form you do not assume its type; you don't get immunity to mind affecting magic by turning into a plant or undead, for example.
Here's my question though. You do not get type; but you do gain the constitution score. In the case of a construct or undead it's a 'non-ability'. According to the MM, this includes immunity to anything requiring a fortitude save unless it affects objects.
Does this apply to shifters?
 

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