The biggest issue with the new Character Builder:

I think you misunderstood what I meant. I'll expound a little.

Basically, you can write custom power cards or feat lines, but I don't think they should try to say, integrate the math in to the system. For example, say you wanted to give a player an old school Frost Brand. Take a basic power card for a +3 magic sword, then write in the properties "Gain resist 10 fire while wielding. Additional +3 attack & damage bonus aganist creatures with Fire, Demon or Devil keyword". The math on the card for attack and damage displays the properties for the +3 sword. No math is done for the custom element.

For a feat, you can againt write in what you want a feat to do, but if you want to put in a feat for 'uber-fortitude' that gives a +4 bonus to Fort then it should be in text only, not bother with trying to have it reflect in the actual stat blocks.

Inherent bonuses, stat "rolling" and additional/fewer feats are basics also, even though I think divine boons were introduced to alleviate extra feat need.

All these I think are ones that will be in the builder that aren't already.

Yes and no. usually what you say is enough. It's just as the old CB did it. I personally like to have some more so that your custom powers have keywords, range and those "upper part stats" on the card. But it doesn't need to do the maths. but if they'll integrate the CB wit hthe VT this'll become a major drawback, so they really need to integrate the math at some point, but not now. Or maybe this is the reason why they didn't integrate it and they never will?

I had to check this out myself as I didn't actually believe it. Sadly it is true that even if I select 'home campaign' I cannot use things like Themes or those psionic powers for Dark Sun. This is just stupid.

It's seldom to find people that actually pick up things from a discussion and basically change their opinion. Much appreciated.
 

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This is the head of the WotC digital studios:

Christiaan Champagne - LinkedIn

After his stint as a systems engineer at a casino game (slot machine) company, he was the "games and gaming lead" of a team that "stalled out before really getting started." Then he was laid off for 8 months, or at least concurrently while being a reservist signal officer.

This guy is well out of his depth. He's never led a software development team, let alone several teams making different products. He's maybe worked on some deliverable products as a system engineer (read: core tech developer), but those are short-cycle slot machines (I have friends who work for IGT and other former coworkers whose company subs to IGT), not applications as complex as character builders. The machines he worked on have to pay out slightly less than they take in, is all.

And he wasn't the project lead.
It is equally possible that he understands his job well enough but his management is the clueless part of the equation and they are placing impossible goals for the team.
 

It is equally possible that he understands his job well enough but his management is the clueless part of the equation and they are placing impossible goals for the team.

The results so far indicate a unhealthy combination of the two.

And while Im here, I'll just add my voice to the crowd of DDI subscribers who have let their subscription lapse due to this fiasco. I've already upgraded my old, FUNCTIONAL character builder with the stuff WOTC wasn't able to do in months (no, not all of it, but Dark Sun is pretty much complete at the very least). It's blatantly obvious that they have no idea what they're doing.
 


Everything is blatantly obvious when you only base it on one portion of the story.

So if they know exactly what they're doing, you're telling me that they MEANT to release a buggy, less-functional, less SECURE program to paying customers? They WANTED to have hordes of people unsubscribe? They WANTED many of their biggest fans and the people that defended 4th ed in the face of everything to finally throw in the towel and stop apologizing for them?

You're right! Looking at it from their side, they're geniuses!
 

So if they know exactly what they're doing, you're telling me that they MEANT to release a buggy, less-functional, less SECURE program to paying customers? They WANTED to have hordes of people unsubscribe? They WANTED many of their biggest fans and the people that defended 4th ed in the face of everything to finally throw in the towel and stop apologizing for them?

You're right! Looking at it from their side, they're geniuses!

No- I'm saying we don't know the whole story- We don't know anything really.

So saying one reason something happened is blatantly obvious when we don't know everything that was involved is simply jumping to conclusions.

What you've chosen to believe is blatantly obvious, based solely upon assumptions you have made.
 

Experience is the key

It is equally possible that he understands his job well enough but his management is the clueless part of the equation and they are placing impossible goals for the team.

Well, that may be so. The point I make about his not being a project lead until he was made "studio director" is that he had no practical software development leadership experience before. That's critical when being given impossible deadlines, understanding the implications of a decision related to schedules or staffing or manpower, even as simple as understanding the effect of sick days on a project schedule. When given an impossible deadline, one can and should refuse to subject the team to failure. His leadership experience in the Army should have taught him that, which makes me wonder if he really led people even in the military.

That aside, though, he flat-out lied in the podcast. Perhaps he was ordered to lie, in which case his inexperience tells again - never lie, either withhold information or tell the truth. But to say Silverlight (for example) was the choice because it allows them to develop for mobile platforms is disingenuous, a lie, or a display of ignorance because Silverlight doesn't work on Android or iOS devices.

The fact that the data (remember, the material they wanted to protect against privacy) is unprotected in the Silverlight client is damning as well - either he knew it was unprotected and allowed it to ship, which undermines the key justification for an online-only CB, or he didn't know it was in there which means he doesn't understand his application.

Again, with experience he knows what questions to ask - but he has no practical software development leadership experience, and so doesn't know or was afraid to ask the right questions.

Now let's say he was given a "ship or die" order that resulted in the buggy software we see being released on 16 NOV. This is speculation, but given no professional would release what was released except under duress and given the clearly cascading slips from Essentials release to October to November, my take is that management no longer had confidence in the team's ability to predict their own schedule. Given all the other evidence that points to lack of experience, this is the result of his (nor anyone else on the team's) inability to do what's called a "work breakdown structure" (a break down of the tasks required) to figure out what remains to be done to call the project complete... or at least hit a milestone like Alpha or Beta. (This also requires an understanding of the requirements for a milestone...)

To be clear, the alternative to not being able to do a work breakdown structure is not being willing to do a work breakdown structure.

Of course, it's also entirely possible that they did a WBS but weren't able to estimate properly... which, if it happened, speaks to the inexperience of the entire team as well as the studio director and the project manager, since an experience project manager-type can start accounting for bad estimates.

I am a project manager by trade. I am no Old Timer, having only been doing this for 16 years. I kick the tires of developers to see whether they are good enough to sub-contract and to analyze their process to see where it breaks, and I do continual process improvement on my own projects to see what's wrong and what's worth doing again, or more of. I have screwed up projects and swung in on a rope and saved the project from falling into lava, and while I haven't seen it all I've seen plenty.

This has many of the hallmarks of a screwed up project, mainly in terms of process and project management.

- Ket
 

snip an analysis that I do not strongly disagree with....

But, my point is that we are; essentially, enganged in a form of Kremlinology where we are looking at events and trying to decern the dynamics behind them. The thing is we have no real information and in that context I think that it is a little unfair to point at one individual and say it is all his fault.

That said, I do agree that WOTC appear to exibhit all the systems of failed software projects the world over.

The real key question is, can they learn from their mistakes?
 

Well, that may be so. The point I make about his not being a project lead until he was made "studio director" is that he had no practical software development leadership experience before. That's critical when being given impossible deadlines, understanding the implications of a decision related to schedules or staffing or manpower, even as simple as understanding the effect of sick days on a project schedule. When given an impossible deadline, one can and should refuse to subject the team to failure. His leadership experience in the Army should have taught him that, which makes me wonder if he really led people even in the military.
How about you just give it a rest? Not liking the product is one thing, character assassination is quite another.
 


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