ColonelHardisson
What? Me Worry?
Rackhir said:
DR is not a good mechanisim. Since it represents, effectively not being harmed by damage. The Taken and such are clearly harmed and slowed down by the damage.
I think they also need some mechanisim for progressive diminishment of effectiveness. The traditional D&D "Fight Perfectly Until You Hit -1 and Then Drop" mechanisim does not fit these people very well.
DR doesn't totally prevent damage. Look at how it works with the barbarian. If it's low enough, it simply makes each wound less costly in hit points. So the character is still taking damage with each blow that hits, just not as much.
The diminishment of effectiveness seems well-modelled by hit points to me. Think about it - as hit points get low, each hit becomes progressively greater. 10 points of damage to a fighter with 80 hit points is not as bad as 10 points inflicted on that fighter when he's down to 15 hit points. Making a character less able to inflict damage due to being wounded adds a complication that slows the game down with very little return - that is, it wouldn't necessarily add anything fun to the game, and makes the game get close to "whoever hits first wins."